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FSX Problems using Photoshop CS6 Files with GMAX for FSX

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us-maryland
Hello,

I'm having problem with Photoshop files (either .psd or .tif or .bmp) being used with GMAX for FSX Scenery. Textures I've created with Photoshop CS6 appear garbled or severly pixelated when previewed or applied to the surface of GMAX models, but look fine in Photoshop. In comparison, if I create a bitmap using Microsoft Paint, it looks fine when I use it as a material within GMAX. Obviously, I want to use the capabilities of Photoshop for texturing.

I did install The DDS plugin from NVidia and I am running the GMAX shortcut from the FSX directory.

Has anyone else experienced this? Does this have anything to do with the way I have photoshop or the DDS plugin configured? I'm becoming frustrated with this early in the game!

Any help is greatly appreciated!
 
Try creating simple 24 bit BMP files (millions of colors). Perhaps a Save As? They should work OK in GMAX.
 
Yep. GMAX does not support 32 bit, but FSX does. Use 24 bit instead, for GMAX only.

Regards,
Gabriel.
 
Better still, for increased performance in GMax, save your bitmaps as either .jpg, or .tng files. The smaller file sizes will allow GMax to render faster.

From Photoshop, save your master .psd file(s). Save As Targa or JPG for use in GMax. Save As DDS/DXT1 or DXT5 for use in FSX.
 
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