Hello,
I'm having problem with Photoshop files (either .psd or .tif or .bmp) being used with GMAX for FSX Scenery. Textures I've created with Photoshop CS6 appear garbled or severly pixelated when previewed or applied to the surface of GMAX models, but look fine in Photoshop. In comparison, if I create a bitmap using Microsoft Paint, it looks fine when I use it as a material within GMAX. Obviously, I want to use the capabilities of Photoshop for texturing.
I did install The DDS plugin from NVidia and I am running the GMAX shortcut from the FSX directory.
Has anyone else experienced this? Does this have anything to do with the way I have photoshop or the DDS plugin configured? I'm becoming frustrated with this early in the game!
Any help is greatly appreciated!
I'm having problem with Photoshop files (either .psd or .tif or .bmp) being used with GMAX for FSX Scenery. Textures I've created with Photoshop CS6 appear garbled or severly pixelated when previewed or applied to the surface of GMAX models, but look fine in Photoshop. In comparison, if I create a bitmap using Microsoft Paint, it looks fine when I use it as a material within GMAX. Obviously, I want to use the capabilities of Photoshop for texturing.
I did install The DDS plugin from NVidia and I am running the GMAX shortcut from the FSX directory.
Has anyone else experienced this? Does this have anything to do with the way I have photoshop or the DDS plugin configured? I'm becoming frustrated with this early in the game!
Any help is greatly appreciated!



