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Procedurally drawn grass

Messages
32
Is there a way to remove/add procedurally drawn grass using the sdk tools?

Also, is it possible now to make water masks? I want to add some coral reefs around some tropical islands that are missing by default.
 
Is there a way to remove/add procedurally drawn grass using the sdk tools?

Hello:

Regarding Grass, I am on the road presently, unable to address this in my usual detail.

But perhaps this thread might offer some useful info to start with ?

Code:
https://www.fsdeveloper.com/forum/threads/howto-change-grass-at-custom-airport.448705/

[EDITED]

Back at a real computer now, I may reply in more specifically to your question, if you explain in detail what you wish to do with "Grass"


I did a few scans of MSFS SDK docs and some FS Developer forums; I do not see "Grass" referred to by Asobo as "procedurally generated".


Also, is it possible now to make water masks? I want to add some coral reefs around some tropical islands that are missing by default.

Regarding Water masks in MSFS 2020, the MSFS SDK Docs show this:

Code:
https://docs.flightsimulator.com/html/Developer_Mode/Scenery_Editor/Objects/Polygon_Objects.htm?rhhlterm=water&rhsearch=water

I did a few scans of MSFS SDK docs and some FS Developer forums; I do not see "Water Mask" referred to by Asobo.


However, if I do a few scans of some FS Developer forums, I do see "Water Mask" referred to by the MSFS community.

Code:
https://www.google.com/search?q=MSFS+SDK+Docs+water+mask&sca_esv=415369467837a886&source=hp&ei=7rqoZ6XYI4Pg0PEP8MzrgQY&iflsig=ACkRmUkAAAAAZ6jI_hk_RjgoETllGYR5d12ia0_lj_5v&ved=0ahUKEwilh-zy5baLAxUDMDQIHXDmOmAQ4dUDCBA&uact=5&oq=MSFS+SDK+Docs+water+mask&gs_lp=Egdnd3Mtd2l6IhhNU0ZTIFNESyBEb2NzIHdhdGVyIG1hc2syCBAAGIAEGKIEMggQABiiBBiJBTIIEAAYgAQYogRIiUtQAFiWSHAAeACQAQCYAXmgAYgIqgEDNy40uAEDyAEA-AEC-AEBmAILoAL6CMICBhAAGBYYHsICCxAAGIAEGIYDGIoFwgIEEAAYHsICBhAAGA0YHpgDAJIHAzQuN6AHpB0&sclient=gws-wiz


Regarding coral reefs in the context of MSFS "water masks", perhaps this thread might prove informative:

Code:
https://www.fsdeveloper.com/forum/threads/how-to-create-reefs-around-tropical-islands.457211/

[END_EDIT]

Hope this helps. :-)

GaryGB
 
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Thanks for the tip. In the MSFS2024 sdk there is something called "procedural asset editor". However, it's not documented yet in the sdk and I can't seem to make any sense out of it. Maybe it's not fully implemented yet.
 
Thanks for the tip. In the MSFS2024 sdk there is something called "procedural asset editor". However, it's not documented yet in the sdk and I can't seem to make any sense out of it. Maybe it's not fully implemented yet.

Hi again:

Regarding " THE PROCEDURAL ASSETS EDITOR "

That would seem to still be a W.I.P. ...

Code:
https://docs.flightsimulator.com/msfs2024/flighting/html/2_DevMode/Project_Editor/Asset_Types.htm

"ProceduralAssets

This asset type is used for the materials and models and other base assets that are used to generate procedural assets (ie: buildings and other scenery objects that are generated randomly from a few base assets and parameters). For more information please see here:


Code:
https://docs.flightsimulator.com/msfs2024/html/1_Introduction/Using_The_SDK.htm?rhhlterm=procedural

"Procedural World Generation

In Microsoft Flight Simulator 2024 the world is generated using various sources of data, and the world generation supports 3 different quality levels:

  • Level #1: Photogrammetry, where meshes are downloaded for each tile
  • Level #2: Digital Elevation Model (DEM) + aerial imagery combination
  • Level #3: Digital Elevation Model (DEM) + texture synthesized ground textures

Level #3 is used for the offline version of the world and/or in cases where the aerial image quality is judged inadequate. As a result, some data is stored locally as part of the installation of the simulator:

  • Building footprints (stored in CGL files)
  • Biome information (stored in CGL files)
  • Vector data (e.g: water and roads, is stored in CGL files)
  • Textures for procedural ground texture synthesis (stored in DDS files)
  • Variations for the vegetation (stored in XML files)
  • etc...

At the moment this data cannot be edited by add-ons, but in the future it may be possible to edit CGL files. For more information on how the map tile data contained in CGL files is obtained, see the following Microsoft article:


NOTE: The Autogen technology from FSX has effectively been removed in Microsoft Flight Simulator 2024.

NOTE: "CGL files are the Microsoft Flight Simulator 2024 equivalent of BGL files, only for storing imagery, elevation data, vector data and footprints. BGL files are still used when it comes to airport data or edited vector data (in the form of polygons).

GaryGB
 
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Also, is it possible now to make water masks? I want to add some coral reefs around some tropical islands that are missing by default.
To my knowledge there are no water masks. By the way, a "water polygon," that was linked above, is how lakes are made on land.
That would seem to still be a W.I.P. ...
Ok because if you don't know, definitely expound on the fact. Can you see how someone asking about a tool that very many people are searching how to use, it is current software, supposedly, for a very popular sim; is starting to turn into a black hole filled with zero relevant information? Imo, if the answer is "no" we should not fill that space with searchable terms. We should not quash discovery by running people's searches for them and we should not commandeer the joy of learning, it cheapens it. "Oh well if I can just have ChatGPT do my thinking for me, why bother."
 
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