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Producing Night Textures Using SBuilderX3.13

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us-texas
Is this possible? How? Where?

The only tutorials I have found on this all utilize different programs. I can produce something that will pass for a night texture, but what do I name it and then compile it within SBuilderX?
 
Haven't tried it, but it should in the same bitmap format as your main image and can have any name. Assuming you have your main image in SBX as a "map". If you click on the edge to select, you should be able to right click to get properties and there is a tab for seasons. On this tab you enter the names for all seasons plus night. If you are going to use the same daytime image in all seasons I think you need to make sure you have your base image filename in all season entries (that is, repeated). Give it a try and see if it works.

scott s.
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