• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Project Partners Required

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unitedkingdom
Hi, I am new to 3D modelling but a fast learner and I have always had a desire to create all types of aircraft, not already existing in MSFS, that I have flown in real life. I have flown 28 different types of glider, plus many types of Motor Glider (MG) and light aircraft and grew up flying my Fathers ASK16 Motor Glider. He is no longer with us ,so I would desperately like to start the project with his aircraft. I see there is a great SF28 on flightsim.to and I know there have been Motor Falke's in FSX previously, however, I want to ensure all are covered that I have flow and that includes the very beautiful Ogar MG also, which I flew twice at Lasham in the UK.

I have made a start on the basic 3D model of the ASK16 and have a PowerPoint presentation of where I am with this using Blender 3, I have created the main structure but having read up on all of the different processes involved in getting a completed model into MSFS, to be honest, it all seems a little daunting to me at present. I have also read that one should look to project partners with expertise in the many required areas.

So, I offer myself with real knowledge of the aircraft types flown, able to create basic 3D models/outlines in Blender 3 but learning more each day, so, hope to be able to produce the complete 3D models, no doubt with some advice, assistance and time but happy to put in the effort and do my part. I am also a good project manager, so happy to deal with that side as well. I am looking to produce all as freeware not for commercial gain at this stage, so I assume I am really asking for likeminded/interested volunteers.

Also, love talking anything aviation with anybody, as most of us no doubt do. I have been an avid flight simmer since the ZX Spectrum, F/A-18 Hornet on the Amiga, then MFSF v2 or 3 I think it was in DOS. So, very experienced with the flying and sim side, also have my own SimPit for testing flying etc.

If anybody is interested in helping me please let me know and I can send you over a copy of my early draft PowerPoint project board on the ASK16 progress to date.

Thanks in advance guys

Meathead#7513
 
Hi excuse the slow reply - establishing a collaboration in flightsim aircraft development really is a long process as it is such a huge investment by the people involved. I think your chances are much improved if (a) you have a bit of a track record (I get the chicken-and-egg issues there) and (b) your contribution is going to be successful completion of a major part of the plane building, e.g. the 3D modelling (sounds like your territory) or the programming/configuration.

It seems GlideSimmer67 is in a similar position and his chances are improved because he's demonstrating an ability to pretty much complete the 3D modelling/texturing so an investment helping him with the large swathe of stuff he doesn't know is more likely to lead to a successful outcome.

As a tip at this stage, including your model into a MSFS 'project': create a new project, find an existing freeware aircraft that approximates to yours, copy those files into your project, check that works, export your model from Blender and copy the .bin / .gltf / texture files into your new project and see if that loads into MSFS. From that point on it's a long sequence of incremental improvements. I guess it makes sense to successfully build the MSFS sample aircraft first - you've probably done that already.
 
Hi excuse the slow reply - establishing a collaboration in flightsim aircraft development really is a long process as it is such a huge investment by the people involved. I think your chances are much improved if (a) you have a bit of a track record (I get the chicken-and-egg issues there) and (b) your contribution is going to be successful completion of a major part of the plane building, e.g. the 3D modelling (sounds like your territory) or the programming/configuration.

It seems GlideSimmer67 is in a similar position and his chances are improved because he's demonstrating an ability to pretty much complete the 3D modelling/texturing so an investment helping him with the large swathe of stuff he doesn't know is more likely to lead to a successful outcome.

As a tip at this stage, including your model into a MSFS 'project': create a new project, find an existing freeware aircraft that approximates to yours, copy those files into your project, check that works, export your model from Blender and copy the .bin / .gltf / texture files into your new project and see if that loads into MSFS. From that point on it's a long sequence of incremental improvements. I guess it makes sense to successfully build the MSFS sample aircraft first - you've probably done that already.
Thanks for that, appreciated!
 
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