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MSFS20 Projected Mesh Issue

Angelus1971

Resource contributor
Messages
195
Country
scotland
Hi Guys, I've got a hugh issue with projected mesh in msfs 2020.

The first screenshot shows part of my projected mesh - absolutely perfect - or so i thought.

The second screenshot is part of the same projected mesh, but below the correct elements. Its as though it has taken every line and element it has imported correctly above and copied and combined them all into 1 spot in addition to the correct elements.

I cant for the life of me figure out what i need to do to not have these artifacts in the screne. The GLTF itself does not have these "extra" elements in it - i'm at a loss as to what i need to do to fix this. It also doesn't make any difference if i add or taek away elements from the GLTF, it still does the same thing. The GLTF was constructed in blender v3.3 and the exporter is v1.3.2. All images used are square and all modifiers have been applied before exporting and the latest SDK.

A little addon - If i add the same element as scenery - i do not get any artifacts, only the correct elements

Any help would be appreciated.
 

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