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Proposal for a new feature

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64
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italy
Hi Arno

I would like to propose a new feature to be included in scenproc

First I'll explain the reason for the request : to optimize the performance of FSX/P3D night flight

With scenproc we can add 3D objects to scenery , but unfortunately the lighting and many objects tend to decrease performance with much less than 10 FPS . It would therefore be useful to change the masks night based on the positions of the houses and lights ( lamps )

My idea is to integrate the functionality of FSEarthTiles with scenproc
FSEarthTiles allows you to run external programs ( for example between download and resample ), passing as a parameter the names of bmp and the ini file , so it would be perfect to use with scenproc .
Scenproc should insert new bmp with scaling parameters ( previously created, of various colors and shapes, with transparency layers ) at the location of the houses and street lamps and rewrite the bmp file
This would illuminate the mask at night, with significant improvement in performance.

Do you think it's possible?

Thank you very much

Chris
 
Hi,

This has been suggested before and is on the wishlist. I'm not sure how easy it will be to add, but it would be interesting to experiment with it later on.
 
Hi Arno
I found a way to put the lights on the night bitmap starting from scenproc
i use scenproc to export to shp, then gdal_rasterize to create a tif, then with ImageMagick functions i create the lights and put on the night bitmap created by fset
I have automated the process with a batch file, but if you want you can try to integrate it into scenproc
attached you can find an example
hello
Chris
 

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