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Proximity of Autogen Objects to Scenery

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79
Hi,

Autogen objects keep their distance to my custom built scenery, at least to some. With others Autogen object some extremely close.

Is there a way to influence where and how far away Autogen FS9 objects (eg trees) appear from new custom scenery?

B.
 
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Do you mean your custom objects (made in GMax or FSDS) or scenery such as an airport?
 
Hi,

It is mainly determined by the size of the bounding box of your object. So if you have designed them all center nicely around the 0,0 origin, then the autogen should appear quite close.
 
If oyu do not have any exclusion rectangles then you might want to add them to remove objects that are too close.
 
Hi,

It is mainly determined by the size of the bounding box of your object. So if you have designed them all center nicely around the 0,0 origin, then the autogen should appear quite close.

Is there a way to change the bounding box?
 
Yes, depends a bit on the tool you are using. But for example in my MDL Tweaker tool you can view/change them for Fs2004 MDL files.

But be carefull, as a wrong bounding box can result in disapearing objects.
 
I don't know if you can control it in FSDS, you don't have a fine control over it in GMax either as MakeMDL determines it in the end. That is why you probably have to tweak the MDL a bit in the end.
 
It appears that bounding boxes are always aligned rectangles going from north to south, i.e. if your mdl is aligned 45 degrees, you can't just do the bounding box aligned 45 degrees, instead it is aligned north to south:
+ = Bounding Box
\ = Object

\++++++++++
+\+++++++++
++\++++++++
+++\+++++++
++++\++++++
+++++\+++++
++++++\++++
+++++++\+++
++++++++\++
+++++++++\+
++++++++++\

So in order to get autogen closer to my object (which is a diagonal fence in this case), I would need to break it down into smaller pieces.

Did I get this right?

B.
 
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Yes, that is correct. The bounding box is made up out of small boxes. If one box is too big, you can split it into 8 pieces and define for each piece if it is a crash zone or not, but in the end you always define the crash zone is cubes.

So the easier solution might be to rotate your object 45 degrees in the design tool and do the rotation when you actually place it in the scenery. In that case the crash box will rotate nicely with it.
 
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