Hi all,
Can anyone please point me to an example of a ProximityTrigger <ObjectFilter>Reference which simply restricts activating the trigger to one specific SimObject.
I have tried many, many variations, read through many ASOBO xmls but I can’t make it work.
ObjectFilter= ‘Anything’ works as does ‘User’ (only for my spawned vehicle), but I would like my animation trigger to only work when my own, specific, ground vehicle (on a WorldScript WaypointList) passes inside the trigger.
Thanks for any help/ideas/examples
Can anyone please point me to an example of a ProximityTrigger <ObjectFilter>Reference which simply restricts activating the trigger to one specific SimObject.
I have tried many, many variations, read through many ASOBO xmls but I can’t make it work.
ObjectFilter= ‘Anything’ works as does ‘User’ (only for my spawned vehicle), but I would like my animation trigger to only work when my own, specific, ground vehicle (on a WorldScript WaypointList) passes inside the trigger.
Thanks for any help/ideas/examples