Several posts over the past few weeks have reported ground polys not displaying in PV4.4. I am experiencing such issues with one of my own airports (CYBL). Yet, at my flagship airport (CYYJ) and one other (CYXX), both much more complex than CYBL, the GPs display just fine in PV4.4.
At CYBL, a specific single GP poly is always displayed (not the first GP in the file) at startup; the rest of the GPs may be missing. But, I have confirmed that PV4.4 will sometimes display all the GPs at startup following rebuilding of its databases, e.g., when it encounters a freshly-saved scenery file. If the other GPs are not displayed at startup, they sometimes will display following World/Scenery Library/OK - even if the Scenery Library is not altered. I have eliminated conflicts with other scenery files as the cause by deleting every other file in the scenery folder.
However, the same airport_GP.bgl file when used with PV3 always displays properly. I no longer have PV4.1-4.3 installed, so can't confirm the problem was introduced with PV4.4)
On the hunch that the single GP that always displayed at CYBL was the culprit, I tried eliminating it. Didn't make any difference, othen that it was not displayed. I then tried systematically eliminating each class (i.e., using the same texture) of lines, then polys and finally both at the same time. Nothing changed (i.e., the symptoms above were repeated, albeit without the lines/polys that had been deleted).
I then took a closer look at the poly that always displayed. The only thing unique about it was that it was the only GP in the file that used a certain texture. So, I chose another texture and deleted all but one of the GPs that used it. Sure enough, that GP as well as the original one were displayed at startup, but nothing else. A World/Scenery Library/OK brought the remainder of the GPs into view. In each case, after updating the airport_GP.bgl file in the scenery folder, PV4.4 gave the "building scenery database" message at startup. However, following World/Scenery Library/OK, another "building scenery database" message was issued (seems unusual if the databases had already been rebuilt) and then the balance of the GPs were displayed. On subsequent startup, the GPs again were not displayed. But World/Scenery Library/OK fixed that. (In neither of the latter cases was the "building scenery database" message issued.)
So, the issue seems related to PV4.4's handling of textures which, according to the release notes, has undergone extensive enhancement
If these symptoms are meaningful to any of you, I'd appreciate some help. At the moment it's not clear what I could do inside ADE-GP to avoid the problem.
Happy New Year, All,
Don
PS: Everyone should be aware that FS-8 style GPs do not appear to be affected and should provide an alternative for anyone whose GPs do not use custom materials.
At CYBL, a specific single GP poly is always displayed (not the first GP in the file) at startup; the rest of the GPs may be missing. But, I have confirmed that PV4.4 will sometimes display all the GPs at startup following rebuilding of its databases, e.g., when it encounters a freshly-saved scenery file. If the other GPs are not displayed at startup, they sometimes will display following World/Scenery Library/OK - even if the Scenery Library is not altered. I have eliminated conflicts with other scenery files as the cause by deleting every other file in the scenery folder.
However, the same airport_GP.bgl file when used with PV3 always displays properly. I no longer have PV4.1-4.3 installed, so can't confirm the problem was introduced with PV4.4)
On the hunch that the single GP that always displayed at CYBL was the culprit, I tried eliminating it. Didn't make any difference, othen that it was not displayed. I then tried systematically eliminating each class (i.e., using the same texture) of lines, then polys and finally both at the same time. Nothing changed (i.e., the symptoms above were repeated, albeit without the lines/polys that had been deleted).
I then took a closer look at the poly that always displayed. The only thing unique about it was that it was the only GP in the file that used a certain texture. So, I chose another texture and deleted all but one of the GPs that used it. Sure enough, that GP as well as the original one were displayed at startup, but nothing else. A World/Scenery Library/OK brought the remainder of the GPs into view. In each case, after updating the airport_GP.bgl file in the scenery folder, PV4.4 gave the "building scenery database" message at startup. However, following World/Scenery Library/OK, another "building scenery database" message was issued (seems unusual if the databases had already been rebuilt) and then the balance of the GPs were displayed. On subsequent startup, the GPs again were not displayed. But World/Scenery Library/OK fixed that. (In neither of the latter cases was the "building scenery database" message issued.)
So, the issue seems related to PV4.4's handling of textures which, according to the release notes, has undergone extensive enhancement
If these symptoms are meaningful to any of you, I'd appreciate some help. At the moment it's not clear what I could do inside ADE-GP to avoid the problem.
Happy New Year, All,
Don
PS: Everyone should be aware that FS-8 style GPs do not appear to be affected and should provide an alternative for anyone whose GPs do not use custom materials.
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