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Hi,
I'm still learning my way around ADE, and have a few questions:
1. I mostly save work I've done on airports as compiled .bgl's, but for the first time last night I ran into a problem. I made some guide-markers and guide-lines to assist in my runway placement. When I went to save it as a compiled .bgl and then reopen it... my guide marks and lines disappeared! Yet all my other changes were saved... I wonder why?
2. So then I got the bright idea of saving it as an .ade/.ad2 file... and this time it saved my guide markers and guide lines, in addition to the changes I made to the airport itself. But after placing the saved .ad2 file into my Addon Scenery folder, and opening the simulator, it wouldn't display my airport.
2a. My question being is saving in .ade/.ad2 format, *ONLY* for editing the airport in ADE, and it's not supposed to be used for viewing the airport in the simulator?
2b. To view my work in the simulator, does the finished .ade *ALWAYS* have to be compiled as a .bgl first?
3. What is the difference between .ade and .ad2, or are they pretty much the same thing?
4. Finally, when is it more advantageous to place an airport file in the AddOn Scenery as an .xml file instead of a .bgl file? Or is it always better to use .bgl as the file format?
Thanks,
-- John
I'm still learning my way around ADE, and have a few questions:
1. I mostly save work I've done on airports as compiled .bgl's, but for the first time last night I ran into a problem. I made some guide-markers and guide-lines to assist in my runway placement. When I went to save it as a compiled .bgl and then reopen it... my guide marks and lines disappeared! Yet all my other changes were saved... I wonder why?
2. So then I got the bright idea of saving it as an .ade/.ad2 file... and this time it saved my guide markers and guide lines, in addition to the changes I made to the airport itself. But after placing the saved .ad2 file into my Addon Scenery folder, and opening the simulator, it wouldn't display my airport.
2a. My question being is saving in .ade/.ad2 format, *ONLY* for editing the airport in ADE, and it's not supposed to be used for viewing the airport in the simulator?
2b. To view my work in the simulator, does the finished .ade *ALWAYS* have to be compiled as a .bgl first?
3. What is the difference between .ade and .ad2, or are they pretty much the same thing?
4. Finally, when is it more advantageous to place an airport file in the AddOn Scenery as an .xml file instead of a .bgl file? Or is it always better to use .bgl as the file format?
Thanks,
-- John
