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Question about dds and bmp-dxt files

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34
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belgium
For one of my objects I am using both an FS9 aswell as an FSX version. The reason being that I need to control an animation.
At first I used dds textures for my FSX version andbmp (dxt1) files for the FS9 version. I made an omission once and noticed that in FSX I don't seem to need the bmp's, although in gmax I specifically assigned bmp textures.
Is this coincidence or can I remove in FSX all the double textures.
 
You can use dds files in FSX instead of x-bmp's

You don't need both.

An exception is asm coded files that have not been tweaked to use dds textures.
 
Thanks "hcornea". I hope my question was not unnecessary, I didn't find this aspect mentioned sofar. Many freeware sceneries come with a mixture of dds and bmp files.
Is it advised to always change the bmp files to dds in FSX? Do dds textures have a positive influence on frame-rates?
 
There is a small but cumulative advantage to dds files vice bmp texture files...

All bmp files must be "flipped vertically" by the program prior to being sent to the video card, which does add a bit of overhead...

DDS files, since they are stored in a "pre-vertically flipped" state to begin with do not require further processing time.
 
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