• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 question on sounds, timing etc.

Messages
2
Hello I had a quick question on fx sounds 6 i believe. I've been trying to get a sound to play only at one particular time but for some reason it always plays differently each time; for example, sometimes it plays sooner than it should, a few seconds short than its actual normal timing or other times very late. Any idea what causes that, and if so is there a possible way to fix that problem? Thanks in advance!
 
Hi Jay:

Please describe in some additional detail the scenario that you are alluding to above.


It will be helpful to the troubleshooting process to know:

* How many seconds long is your *.WAV sound file when played in ex: Windows Media Player or another 3rd party audio player ?

* Once triggered, do you want the sound to play continuously (looping) for a specified period of time before it is stopped by the Effect Controller ?

* What Day(s) Of Year, and what Time Of Day do you want the sound to play ?


If you post your Effect code and answer the above questions here in this thread, it may expedite more informative replies for fine-tuning the implementation of your Effect.


[EDITED]

I now see a [2004] prefix on the title of this thread; is this question on sound effects intended for FS2004, FSX, or 'both' versions ?

[END_EDIT]


GaryGB
 
Last edited:
Hi Jay:

Please describe in some additional detail the scenario that you are alluding to above.


It will be helpful to the troubleshooting process to know:

* How many seconds long is your *.WAV sound file when played in ex: Windows Media Player or another 3rd party audio player ?

* Once triggered, do you want the sound to play continuously (looping) for a specified period of time before it is stopped by the Effect Controller ?

* What Day(s) Of Year, and what Time Of Day do you want the sound to play ?


If you post your Effect code and answer the above questions here in this thread, it may expedite more informative replies for fine-tuning the implementation of your Effect. :)


[EDITED]

I now see a [2004] prefix on the title of this thread; is this question on sound effects intended for FS2004, FSX, or 'both' versions ? :confused:

[END_EDIT]


GaryGB

sorry for taking forever on the reply! Havent been on.

Its for fs2004. Its for the ai aircrafts. The sounds are working which is a great thing and quite exciting! BUT my main problem right now is the sound plays at random. for example:

once its triggered through the strobe fx there's times when the sound plays at perfect timing and other times it plays too early or too late. The wav file is 1 min and 50 seconds but the actual sound starts up at 1min and 4 seconds. The thing I'm wanting to understand is why does the sound play at random times? the strobe effect is always activated during the takeoff clearance, i just don't get why the sound file (imp_large or imp_med) seems to play whenever it chooses to at random instead of it playing by its actual timing as soon as the strobe lights start up.

I hope I didn't confuse too much if i did i'm really sorry lol.
 
Last edited:
Hi Jay:

Please post as an attachment to this tread, the custom or otherwise modified default Effect (*.FX) file you are using to play the sound associated with AI aircraft activity in FS9; perhaps then someone may be able to provide helpful information. ;)


Also, please clarify whether the Effect file you are editing is one attached to the AI aircraft via the Aircraft.Cfg file, rather than being placed as a separate Effect at physical locations which the aircraft triggers when it moves into the radius of a defined trigger area. :confused:

GaryGB
 
Last edited:
Back
Top