• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Rain on Plexi; how

Messages
10,163
Country
us-arizona
Hey all,

Something I never learned to do in FS9 was how to make rain functional on the plexi in FS9.

Can anyone fill me in on this?

Many thanks,

Bill
LHC
 
Hi,

The FS2004 SDK has a very nice explanation of how it works, in the gmaxAircraftCreation.doc file (in your GMAX/gamepacks/FS2004/docs folder).

The way you map the rain textures onto your windows will determine the size and direction of the rain drops - some experimentation is helpful. As I remember I copied a couple of the stock rain textures and converted them to 24 bit for use in GMAX, but I can't be sure of that right now.

If you have questions after that, just let us know. :)
 
Back
Top