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Hi all,
We have created a scenery using the FS2004 gmax. We do have all objects saved in gmax. We want to create the FSX version too. There are some objects that have transparency so they have to be re-exported with FSX gamepack.
What I did, I've opened the object with the FSX gamepack. I have deleted the material in the material editor. I than created an FSX material. Setting all the things like in the example of the oil-rig. I re-applied the material on the object. Exported it w/o any problem. But I have a strange thing. Normaly with FSX material the black alpha should be transparent and the white should be not. (other way round like in fs9) but for me somehow the black alpha has transparency. Why? I do not understand.
Basicaly how would you do a converting from FS9 to FSX if you have the source files?
Thank you for your answer!
Cheers!
We have created a scenery using the FS2004 gmax. We do have all objects saved in gmax. We want to create the FSX version too. There are some objects that have transparency so they have to be re-exported with FSX gamepack.
What I did, I've opened the object with the FSX gamepack. I have deleted the material in the material editor. I than created an FSX material. Setting all the things like in the example of the oil-rig. I re-applied the material on the object. Exported it w/o any problem. But I have a strange thing. Normaly with FSX material the black alpha should be transparent and the white should be not. (other way round like in fs9) but for me somehow the black alpha has transparency. Why? I do not understand.
Basicaly how would you do a converting from FS9 to FSX if you have the source files?
Thank you for your answer!
Cheers!
