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Re-posting: (FS2004) Fine objects "coarse" after exporting

bpahe

Resource contributor
Messages
335
Country
sweden
Hi there!

I´ve made edges for my VC instrument by making a circle with mesh, 3 sided. The circle is quite polygon intensive and appears almost perfectly round in Gmax, but once exported the edges look coarse. The same also applies to the instruments, look at the magnetic compass in the image. I have WeldPoints turned of in the MakeMdl.cfg, and turning of Optimize makes no difference. Does anyone have a solution to this?

attachment.php


Thanks in advance

/hans
 
In FS9 VC meshes have 4mm accuracy; below that vertices will be welded to their neighbours.

It sure was a showstopper for me. Thankfully FSX doesn't have this "feature".

gh
 
In FS9 VC meshes have 4mm accuracy; below that vertices will be welded to their neighbours.

Hi!

Thanks for the answer, but does this also apply when WeldPoints is turned off in the config?

/hans
 
Hi!

Thanks for the answer, but does this also apply when WeldPoints is turned off in the config?

/hans

That option switch is IGNORED by MakeMDL.exe when compiling the interior model. :eek:
 
Oh my... Glad it does not look worse than it does then. I´ll try to remodell the edges so that all vertexes are some 5 mm apart then. :)

/hans
 
Actually I have round parts 6mm apart which are perfectly curved and smooth in 3DS max and makemdl still produces chunky optimised output in FS2004. Good reason to stick to modeling for FSX.
 
Since I´m a fan of browsing forums (instead of doing what pays the bills), I found a reference to the problem and decided to investigate it further. The result was positive and quickly ended up in the Tips-section of the FFDS forum. Those who dare can read it here!

/hans
 
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