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FSXA Real flood in FSX!

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Look what a little mask glitch managed to do in a city I'm working on in FSX.....
Thought it would be nice to share the....funny results!
 

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Probably there is an alpha channel that is used as watermask. I have had this before when the blendmask and watermask were switched in some imagery I used.
 
Check Channel_BlendMask and Channel_LandWaterMask in your .inf file and ensure they are pointing to the correct files.
 
Thank you guys, I'm gonna check everything again.
Man, there are ships in my airport............
 
I was trying to limit pushbacks on Cargo parking and it looked like it worked, the aircraft started right up and taxied, only the pushback tug followed it all the way to the hold short line and pushed the aircraft over the line. It was hilarious.
 
Well it was the .TIF file I used. I was using an older version of Photoshop and I had no problem, but now with CS5 I always get this result.
Can anyone tell me how to save a TIFF file in CS5 without having this problem? :confused:

Thanks
 
Well it was the .TIF file I used. I was using an older version of Photoshop and I had no problem, but now with CS5 I always get this result.
Can anyone tell me how to save a TIFF file in CS5 without having this problem? :confused:

Thanks

I use CS2 but can you find a channels palette in CS5? Like "Window > Channels" if all else fails? See if you have an "Alpha 1" channel, and if you do is it all black? If so, drag it off into the trash bin. Save the .tif and recompile the PR. (compression doesn't matter BTW, I never use any compression, all it does is slow the resampling process down to a crawl)

Jim
 
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