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Reality bubble

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516
The SDK says FSX has a reality bubble of nine squares totalling about 40 miles wide around the aircraft. Can this be extended?

I'm about to start work on an external application that will manage a lot of AI entities in a strategic battlefield environment that I don't want FSX automatically removing if the players aircraft strays too far away.

Thanks,

Si

PS. I didn't really know which sub-forum was most applicable to this question.
 
Have a similar issue where my external app needs to monitor (continuous updates) aircraft that it created which are outside of the FSX bubble.

Is there anyway to expand the distance that FSX monitors AI entities?

Thanks
 
Sorry, but I never found a solution.

My problem was slightly easier to solve because I didn't envisage AI controlled objects. (Controlled by FS.) I was going to write an application that would control the objects itself and update their positions several times a second.

That way I (assumed I) could use SimConnect to detect when any object had been deleted when it fell outside the bubble, and then recreate it if its location again fell within it.

I've not progressed this app because I got involved doing other things.

Si
 
The AI range is a 100km radius circle, the reality bubble has to do with how far out scenery is loaded at a particular QMID level.

Also, I don't think FSX will delete AI aircraft that are created via SimConnect because they are outside of this 100km range (although it will delete them if you run them below what it thinks the ground level is), at least I've had it not delete my AI objects when using the SimConnect_AICreateSimulatedObject function (not positive on the other AICreateXxx functions).
 
I guess the issue is not so much as deleting rather updating the position of aircraft that are outside of the 100km in FSX.

Will I not be able to get updates though my objects initial fix has an alt above ground level and is moving (not parked).

My issue is, on my client app I can see the FSX aircraft and it's receiving updates as it should. Once out of the 100km threshold it just stops, and I don't want to simply remove the aircraft from the middle of the screen.

Thought there might be a way to increase this value.
 
Thanks for that info Tim.

I think much of what I was looking to accomplish I can do using Acron's HAL/DIS interface and Mak's VRForces. So if my company were to want me to pursue the idea I could probably do it cheaper by buying those than costing up my hourly rate.

Si
 
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