JonPatch
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Folks, I'm just about finished a scenery design, and prior to going to beta testing wanted an idea of what would be a reasonable poly count. The frame rate hit on my older machine (1.7GHz, 768Mb, Ti 4200 128Mb) is reasonable, and I will ask others with lesser and better machines to test. But in addition to that is the following poly count reasonable? What other metrics should I use? Total texture size is 5mb, with another almost 5mb for night textures.
Boats: 852
Buildings: 4869 (almost half of which is one building)
Fences: 11074 (mostly greatly simplified version of Marci's fence, poly count is 1/5 of hers)
Light poles: 15394 (there's lots of them!)
Marine lights: 6260 (lots of them too!)
Misc objects: 2990
Vehicles: 2648
===========
Total: 44087
I use a number of generic MS objects as well, but that won't increase the poly count much.
Thoughts appreciated before I finalize, thanks.
Jon
Boats: 852
Buildings: 4869 (almost half of which is one building)
Fences: 11074 (mostly greatly simplified version of Marci's fence, poly count is 1/5 of hers)
Light poles: 15394 (there's lots of them!)
Marine lights: 6260 (lots of them too!)
Misc objects: 2990
Vehicles: 2648
===========
Total: 44087
I use a number of generic MS objects as well, but that won't increase the poly count much.
Thoughts appreciated before I finalize, thanks.
Jon

What happens to the XML code files I have now that provide the additional info on object locations, effects, etc? Do I simply remove the model references from them? 

