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MSFS Recommendations for Substance Painter Texture Set Combiner for MSFS

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unitedkingdom
Does anyone have any recommendations for a Substance Painter Texture Set Combiner for use with MSFS please?
 
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germany
What do you mean by texture set combiner? If you mean substance painter presets for exporting textures in a format that can be used for MSFS you'll find some here on this forum under resources, created by Vitus if I'm not mistaken.
 
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unitedkingdom
A plug-in or similar to combine the different materials/components that are on the same UV map onto one combined set of texture maps rather than having multiple sets of albedo, metal and normal textures for each material/component.

Something similar to the texture set combiner for Unreal Engine 4 below, but for MSFS.

 
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Pyscen

Resource contributor
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2,994
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us-texas
A plug-in or similar to combine the different materials/components that are on the same UV map onto one combined set of texture maps rather than having multiple sets of albedo, metal and normal textures for each material/component.

Something similar to the texture set combiner for Unreal Engine 4 below, but for MSFS.


As mentioned, check the resource section on this site.
 
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austria
@TangoGolf if you are using blender you can use the same material for all objects in blender. If you select all objects and hit tab to get into edit mode you can place all objects on one uv map. If you export this you get 1 texture slot in adobe painter. And when you export the textures you get only one set of textures.
 
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unitedkingdom
Thanks fabs79 and Doug. Unless I'm missing something, I don't see a texture set combiner in the resource section.

@Mikea.at I am trying to reduce the number of textures I have for my model by combining what I had previously textures onto less texture sheets. I also found I had some texture bleeding onto other model components when masking textures with different materials if I exported them from blender as one material.
 
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germany
What you describe as a texture combiner as in unreal engine 4 will most probably NOT work in MSFS and I'm not aware of any method to achieve what you want. If I understand correctly, you want to somehow merge the albedo, normal and combined (metal/roughness/so) maps into one single texture? I don't believe that is possible, if it was why should Asobo themselves use the three separate textures.. If I'm not mistaken the MSFS engine has absolutely nothing to do with unreal engine and has its own way of creating / displaying PBR textures and you'll probably just have to stick with the method Asobo intended.
 
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unitedkingdom
Hi fabs79,

No, that is not what I am trying to do.

If I have two objects, say a cube and a sphere of different materials in blender but unwrapped onto the same UV And not overlapping. In Substance painter they will show as two separate materials and I will export two texture sets, each of a separate albedo, metallic and normal textures for a total of 6 textures.

As they are both on the same UV, I want to combine the two albedo, metallic and normal textures for a total of three textures. I could copy and paste into selection using Photoshop for each albedo, metallic and normal textures to combine them. However I was thinking there must be a way to automatically perform this?
 
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england
You need to have both objects with the same material in Blender. Simply assign the same material to both, export to Substance and paint away.
 
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unitedkingdom
I have now changed my workflow to doing that but hoped that I could combine my old textures automatically rather than re-doing the.
 
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austria
In blender with the shader editor and texture bake this would be possible. There you can bake different materials with different textures into one new single file for each type of texture.
 
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england
As Mike's.at says, you can texture bake multiple materials into one. There are plenty of YouTube videos on this.
 
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