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Recommended File Management

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349
Hello, all.

I know that FSX uses separate files for airport, terrain, and others.

In my first project I discovered my basic .xml file was getting really full. I had thought it was best to keep everything in one or two files for simplicity sake. So, I had scenery objects and airports in the same file.

Now I am thinking it would be beneficial to use one file for airports, one file for scenery objects and one file for terrain (the cvx file generated out of FSX_KML) for each location. My project has six locations (airfields).

What is your advice on managing the data by splitting it up into separate files?

Thank you in advance,

Derrick
 
I think it comes down to personal preference, bearing in mind that certain elements should precede others in an XML file (For BglComp anyway). If you split files generated using BglComp too much then you would need to be aware of the order that they are read by FSX if you do not want unexpected results.
 
Thanks, Jon. I can see that file size is not really much of an issue given the examples I have inspected with SDE. There is a lot of information.

I see that the airport info has to be ordered a certain way and contain specific elements. I am thinking scenery in one file, airports in one file, extrusions in one file, and terrain in one file is the way FSX does it.

That will be the pattern I think I will work. That should make BGLcomp happy as well as keep the number of files down for the end user to deal with.
 
I am thinking scenery in one file, airports in one file, extrusions in one file, and terrain in one file is the way FSX does it.

Makes sense to me
 
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