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MSFS20 Red tower lights. Anyone get good results?

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unitedstates
I’ve created several towers and other structures that have red, non-blinking (anti collision?) lights on them, but the “brightness” is pathetic! They are only noticeable when you are directly next to them. I have tried different types of lights and various “brightness” but nothing seems to “emit” the light properly. I am using Blender, Photoshop and MSFS to make and implement them into my project. (I have made several hangars etc. successfully so I do understand the entire process).

The stock runway end lights, PAPI lights and some lights “in town” are noticeable from a long distance. This is what I would like to achieve but not sure how.

Has anyone successfully been able to do this? If so, how? Can I somehow deconstruct an existing object that uses a red light (i.e. Runway end lights or PAPI lights) and use whatever MSFS is using for my lights? Even an aircrafts nav lights would work!

Thanks,
TB2
 
If your building are within an airport , you can use light presets/lightrows,
They use the same effect as the runways/papi lights

If you are not in airport, you can use a fake one or a nearby one and enlarge its test radious
 
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I use attached lights almost exclusively these days. They have no directionality, like a beam, but they also have no source that has a daytime texture, plus MSFS supports increased emissive values, so the lens material itself can emit light somewhat. I've used these for everything from wig wags, to channel marker buoys and the only place they fell short, was for a strobe effect lighthouse. I use MCX to attach lights, but Blender and 3DS Max have plugins that allow the same. Aslo you don't even have to make your own light source model, Asobo included a wide selection of inert lights, poles and markers, apparently for this express purpose. You'll have to do without the night texture, if you use those.

Hood River Timelapse2.jpg
searchlight.jpg
bright light.jpg
LM.png


In the final example, it's actually two images and in one, I'd wanted to create a light that looked like an oil lantern, so the daytime texture was transparent and the night texture red, with a red light effect inside. It worked out pretty well, imo, so well, that the green glare is from the port side lantern, they shone, as well as reflected each other and that's just a fluke of MSFS effects. The other light, the LED floodlight, would have been perfect and was, after I remembered to add a "back side" texture.

The problem with the directional lights, is that they go both directions, you can clearly see that in RHIB image, another fluke of MSFS light effects. You should try it, it's fun!
 
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