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Reduce Halo/bloom effect

Good Afternoon,

New to AFLT and just starting out, im trying to recreate the approach lights for R26 at EGNS

Is there a way I can reduce the halo/bloom effect

many thanks


Liam
 

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gadgets

Resource contributor
Liam, it looks like you are attempting to use reverse-mipped effects. I think you'll find these the least desirable of the available display options. Unfortunately, there's not much that can be done with reverse-mips short of recreating the texture.
 
Liam, it looks like you are attempting to use reverse-mipped effects. I think you'll find these the least desirable of the available display options. Unfortunately, there's not much that can be done with reverse-mips short of recreating the texture.
Forgive me, is there a way to not use reverse mips? I am compiling for P3DV5 and both standard and LOD variable gives me the same results?
 
Seems its fixed now, just need to have a bit more of a play and straighten them up
 

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