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Removing default runways

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unitedkingdom
I have made quite good progress learning SBX and FSX_Planner but there is one thing that is eluding me so far that hopefully someone can help.

The default runway of the airport I am designing is set at an altitude which is 300ft higher than it should be. I have managed to remove everything of the default airport except the runway and the FSX entry.

My addon scenery is at the correct priority level and indeed everything else I have done works. I just cannot get the sim to start at my new airport, it always starts in mid air.

Is there something really basic I have overlooked?

Any help would be gratefully received.

Colin
 
Hi Colin.

You need to make a "stub" for the airport. The airport takes it's elevation from the first instance of elevation in the sim's datastream. So if your airport gets a tiny stub that is placed before the default location in the Scenery Library, that stub will control all future elevations.

This has been true since fs9.

Here's an example of a stub:

Code:
<?xml version="1.0"?>
<FSData version="9.0"
xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd">

<Airport ident="C59"
  region=""
  country="United States"
  state="Wisconsin"
  city="Delavan"
  name="Lake Lawn"
  lat="N42 38.04750"
  lon="W088 36.06700"
  alt="200.00M"
</Airport>

</FSData>


Save this as 'C59_stub.xml' and compile the xml file with BGLComp. This will set C59 to 200 meters.

The resulting 'C59.bgl' should be placed previous to your new airport's BGL in the Scenery Library. I make a folder named 'Stubs' in the FSX main Scenery Folder, and make a 'scenery' folder within it. Place the stub BGL in there, and add 'Stubs' to the Scenery Library... moving it down beneath the default airports ( below '0000 base' ).

The stub then sets the future elevation for C59... which should be the same as my newly re-designed C59.

Look up stub using the forum's search function.

Dick
 
Thanks for the reply Dick.

I tried to write an xml file in the format you described but to be quite honest I have immense difficulty understanding the computer language and even though I wrote it as you suggested, just could not get it to work.

I did look up about "stubs" because I had never heard of this before and never had the problem when working on sceneries for FS9.

However I did manage to solve the issue by using ADE to design my airport and just following procedures I managed to get it to work with no difficulty. It may be another case of where Vista does not like certin programmes 100% on my pc.

Colin
 
Good that you are getting it working. For the record, the same need for a stub airport exists in FS9 when you attempt to change the default altitudes.

scott s.
.
 
Hi Colin,

I think ADE will create a stub when you Change Altitude, and place it in the 'Scenery/World/scenery' folder... good to know if you ever want to distribute the airport, or if you need to delete the airport in the future.

Dick
 
ADE will indeed create a stub airport bgl file and also correct any altitude values for elements such as runways.
 
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