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Hi All,
I'm doing a photo scenery with the same process that worked for me in the past: photo from Google produced by SbuilderX313, image corrected, watermask and blendmask created by Gimp2.8.14, and scenery compiled with resample.exe
Now I get on this project a resample error for the first of the 3 images : source 1 header is corrupt (...) can't compile data source.
The images are : BMP 24bits, about 288 meg in size each.
This is what I tryed:
- Exported images in TIFF from Gimp. This solved a same issue in the past, while the size of the images was not different. In this case, it could compile but didn't showed results in FSX and Annotator.
- Exported images in JPG and also in BMP 16 bits x1.
- Redone the whole process and split the scenery in two smaller sceneries covering the same area.
Nothing worked, same result.
This is bad because I spent much time in creating the watermask for a shore in the scenery and adjusting colors.
This is the .INF file, hoping someone can help!!! Thanks !
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "Pont-Rouge_v5.BMP"
Variation = January, February, March, April, May, June, July, August, September, October, November, December
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
ulyMap = 46.8414071270059
ulxMap = -71.78466796875
xDim = 2.14576721191406E-05
yDim = 1.47016048423777E-05
[Source2]
Type = BMP
Layer = None
SourceDir = "."
SourceFile = "Blendmask.bmp"
SamplingMethod = Gaussian
ulyMap = 46.8414071270059
ulxMap = -71.78466796875
xDim = 2.14576721191406E-05
yDim = 1.47016048423777E-05
[Source3]
Type = BMP
Layer = None
SourceDir = "."
SourceFile = "Watermask.bmp"
SamplingMethod = Gaussian
ulyMap = 46.8414071270059
ulxMap = -71.78466796875
xDim = 2.14576721191406E-05
yDim = 1.47016048423777E-05
[Destination]
DestDir = "."
DestBaseFileName = "Pontrouge"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
I'm doing a photo scenery with the same process that worked for me in the past: photo from Google produced by SbuilderX313, image corrected, watermask and blendmask created by Gimp2.8.14, and scenery compiled with resample.exe
Now I get on this project a resample error for the first of the 3 images : source 1 header is corrupt (...) can't compile data source.
The images are : BMP 24bits, about 288 meg in size each.
This is what I tryed:
- Exported images in TIFF from Gimp. This solved a same issue in the past, while the size of the images was not different. In this case, it could compile but didn't showed results in FSX and Annotator.
- Exported images in JPG and also in BMP 16 bits x1.
- Redone the whole process and split the scenery in two smaller sceneries covering the same area.
Nothing worked, same result.
This is bad because I spent much time in creating the watermask for a shore in the scenery and adjusting colors.
This is the .INF file, hoping someone can help!!! Thanks !
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "Pont-Rouge_v5.BMP"
Variation = January, February, March, April, May, June, July, August, September, October, November, December
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
ulyMap = 46.8414071270059
ulxMap = -71.78466796875
xDim = 2.14576721191406E-05
yDim = 1.47016048423777E-05
[Source2]
Type = BMP
Layer = None
SourceDir = "."
SourceFile = "Blendmask.bmp"
SamplingMethod = Gaussian
ulyMap = 46.8414071270059
ulxMap = -71.78466796875
xDim = 2.14576721191406E-05
yDim = 1.47016048423777E-05
[Source3]
Type = BMP
Layer = None
SourceDir = "."
SourceFile = "Watermask.bmp"
SamplingMethod = Gaussian
ulyMap = 46.8414071270059
ulxMap = -71.78466796875
xDim = 2.14576721191406E-05
yDim = 1.47016048423777E-05
[Destination]
DestDir = "."
DestBaseFileName = "Pontrouge"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85



