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P3D v3 Resample Max

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us-texas
Hi, I have a 380MB satellite image...blend mask...water mask....and light map. So all four put together creates a big file for processing.

My issues is that the Light Map is not being generated. Resample seems to be ignoring it.

Could it be that I'm hitting the upper limit of batch processing of resample?

Thanks,
David
 
Hello:

AFAIK, the size in MB you cite above should be well within the range known to be compatible for processing by SDK Resample.


It may be more feasible to troubleshoot this further, if you post more details ex:

* the complete text of the INF file used for the SDK Resample source file set in question

* state whether the 'Light Map' (aka "_LM") source is a *.BMP or a different file format such as *.TIF

* state whether the 'Light Map' (aka "_LM") source is an Alpha channel within another source file ...or a totally separate file

* attach / link to a screenshot of the 'Light Map' (aka "_LM") source file in the graphics application used to create it

* state the name of the graphics application used to create the 'Light Map' (aka "_LM") source file

* state the 'image properties' configured in the graphics application used to create the 'Light Map' (aka "_LM") source file;

...For example, was the file created / exported as a 8-Bit Gray-scale image, or is it instead a 24-Bit- or even a 32-Bit- color image ?


Hope this helps sort out what may be occurring with your custom photo-real aerial imagery land class project. :)

GaryGB
 
no prob Gary, I will post a screenshot.

* the complete text of the INF file used for the SDK Resample source file set in question

* state whether the 'Light Map' (aka "_LM") source is a *.BMP or a different file format such as *.TIF .bmp

* state whether the 'Light Map' (aka "_LM") source is an Alpha channel within another source file ...or a totally separate file separate file

* attach / link to a screenshot of the 'Light Map' (aka "_LM") source file in the graphics application used to create it will do

* state the name of the graphics application used to create the 'Light Map' (aka "_LM") source file PS CS6

* state the 'image properties' configured in the graphics application used to create the 'Light Map' (aka "_LM") source file; Ok

...For example, was the file created / exported as a 8-Bit Gray-scale image, or is it instead a 24-Bit- or even a 32-Bit- color image ? 24 Bit color
 
Hi David:

While I have not yet seen the INF file or a screenshot of the Night 'Light Map' (aka "_LM") source file posted here, I should also ask:

Would I be correct that you used SBuilderX to create the initial INF file, and then manually edit that file to make it a 'multi-source' format to include the entries for Blend and Land-Water Masks ?

If so, did you first use the SBuilderX - Map Properties {Seasons} tab dialog to browse / select that Night 'Light Map' (aka "_LM") file ?

PS: I should also ask whether in the SBuilderX - Map Properties {Seasons} tab dialog:
...did you specify any Seasonal "Variation" imagery other than Night 'Light Map' (aka "_LM") ?

GaryGB
 
Last edited:
Hi Gary, I use a generic SbuilderX inf file and make the corrections needed. I add everything manually. The file does generate fine, with daytime texture, correct masks...just no night LM.

Here's the INF:

[Source]
Type = MultiSource
NumberOfSources = 4

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X82486X82546Y117362Y117415.BMP"
Variation = All
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 18.4978428055556
ulxMap = -66.7227172777778
xDim = 5.36441790471216E-06
yDim = 5.08831259645058E-06

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X82486X82546Y117362Y117415_LM.BMP"
Variation = Night
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 18.4978428055556
ulxMap = -66.7227172777778
xDim = 5.36441790471216E-06
yDim = 5.08831259645058E-06

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X82486X82546Y117362Y117415_B.TIF"
SamplingMethod = Gaussian
ulyMap = 18.4978428055556
ulxMap = -66.7227172777778
xDim = 5.36441790471216E-06
yDim = 5.08831259645058E-06

[Source4]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X82486X82546Y117362Y117415_W.TIF"
SamplingMethod = Gaussian
ulyMap = 18.4978428055556
ulxMap = -66.7227172777778
xDim = 5.36441790471216E-06
yDim = 5.08831259645058E-06




[Destination]
DestDir = "."
DestBaseFileName = "ABOX_GND1"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85


here's the Light Map:

PS6.jpg
 
Hi David:

Have you tried setting: :idea:

[Source1]
Variation = All

...to:

[Source1]
Variation = Day ?


PS: You might wish to review "multi-source inf file"- Example #1 ...in this excellent tutorial:

Make photo-real ground textures

sendfile.php
File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539


Hope this helps ! :)

GaryGB
 
Last edited:
I had to refresh my memory on that one by looking at the 'Variations' criteria in Luis' tutorial and the SDK docs before I "saw" that. :laughing:

GaryGB
 
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