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P3D v2 Resample problem...

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chile
Hi everyone

I have the red spots in the white areas of my photoscenery, so I have to change the nullvalues, the thing is that when I edit the INF file and drag it to resample it failed to compile...
If I compile directly from sbuilderx there is no problem but nothing happens when I drag INF files to resample.

I have 64x version.

Pls help :(
 
And don't drag the INF file on resample, but use the command prompt to compile. Than you can read the feedback that resample gives you. The error message probably tells you what is wrong already.
 
in fsx settings I have no problems with the folders, and what command? I can´t read the feedback from the resample cause it is open less than a second...not enough to read anything just the failed at the end of the black window :(
 
There must be a problem with the source file. Command Prompt is where you open the MS DOS window and run resample.exe manually. This does take some MS DOS basic knowledge. Are you MS DOS savy?

So before, it compiled fine, then you edit the source image to remove white spots and then it failed to compile? Did you change anything else? Are you also compiling a Blend Mask and Water Mask?
Basically, open the INF file and see that all source images are correctly placed in your work folder so resample can access them.

Hablo español por si acaso.
 
nop no tengo conocimientos de MS DOS, la verdad es que no se bien como cambiarle los tonos blancos a la imagen, si tengo water y blendmask, el tema es que desde el bgl compile todo funciona bien no tengo problema pero por supuesto con el nullvalue default 255,255,255 salen los puntos rojos, entonces edito el INF solo los nullvalues a 0,0,0 y arrastro el INF al resample.
Antiguamente me funcionaba claro tenia W7 no se si ese será el problema ya que desde que instale W10 nada a funcionado como corresponde.

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Nop not MS DOS savy, I have no idea how to change the white tone in photoshop, yes I have a water and blendmasks, the thing is that the I use the BGL compile directly from sbuilder there is no problem but I get after that the red spots in the sim because of the nullvalue 255.255.255, so I edit the INF file only in the nullvalues to 0.0.0 and then I drag the INF to the resample.
It used to work fine when I had W7 but since I changed to W10 everything is not working properly.
 
I would leave INF file as is, since the original one was working.....an try editing the photo with Photoshop to remove white spots.
 
No puedo ayuarte porque no uso SbuilderX (uso FSEarthTiles), pero todo tendría que solucionarse en el .inf.
Cannot help you any further because I do not use SbuilderX (I use FSEarthTiles)) but all problems should be solvable in the .inf.
 
Last edited:
According to the SDK help:

NullValue, For imagery sources use a comma-separated list: red,green,blue.
 
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