Hi Chris:
OK, after thinking over your posts, and your use of the term "MAP", you are using the background image directly from the SBuilderX work-space, rather than via the Add Map > From Background feature in the menus system.
Your present work-flow apparently is what Luis Feliz-Tirado refers to as "
A quick and simple method" (Method #1) in his tutorial:
Make photo-real ground textures
File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539
"Making custom textures
SBuilderX will create custom ground directly from the background image. There are different methods:
1.
A quick and simple method - SBuilderX will take the images in the present work-space and automatically convert them into a custom ground bgl.
The SBuilderX work-space is 1792 x 1280 pixels in size and that will be the extent of the custom ground, although the resolution will depend on the zoom level of the background.
SBuilderX will also apply a simple blend mask that will blend the custom ground into the default textures along a thin band on the edge of the image.
To create custom ground textures by this method, right-click on the SBuilderX work-space:
Select the "Background ..." option to get this window:
You will have 2 options: either immediately compile the custom ground from the workspace, or save that workspace as a GeoTIFF image file.
By selecting "Compile", SBuilderX will launch the Microsoft Resample program and create the custom ground bgl:
The compiled bgl will be placed in the SBuilder X\Tools\Work folder. Once your custom ground file has been created, you can change the name of the bgl to something more descriptive.
"
BTW: You may also wish to download these tutorials for later review:
Terrain Design
File Description:
Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.
Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643
Using the Autogen Annotator
File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537
Hope this helps !
GaryGB