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Hi,
Yes, it's quite simple. I use Sketchup 8; I assume later versions have the same capabilites.
1. Import the BGL file into ModelConveterX.
2. If there is more than one object in the file, use the green arrows to find the correct object.
3. Use Export Object and choose 3DS (old) in the drop down box. If there is no 3DS (old) in your version choose 3DS.
4. Move the texture file(s) for the object into the same folder as the new 3DS file.
5. In Sketchup, choose File/Import and then 3DS in the drop down box.
6. Load the new 3DS file and your object will be loaded complete with texturing.
Now you can use normal Sketchup editing tools:
7. It will probably be a Component, so use Edit/Component/Edit Component.
8. It will be divided into triangles, so using the selection tool choose the diagonal line dividing typical rectangle polygons and press Delete.
9. It may be very small, and need to be scaled up. Hold down the Shift key when using the Scale tool and choose a center green point.
You can also edit the texture mapping:
10. Once you have your desired area a single polygon, click it with the arrow tool to select it.
11. Switch to the Paint Bucket tool and right click on the polygon.
12. Choose Texture/Postion and edit the texture mapping.
Note! If you wish to release anything for other than your own personal use, you MUST get permission from the original author!
Hope this helps,

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