• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Riddlez Bellingham (KBLI) Released!

Messages
51
Country
newzealand
Hi Everyone!
I am pleased to announce Bellingham International is NOW AVAILABLE!

The team here at Riddlez Interactive would like to say a huge thank you to all of our followers for your support, and patience on releasing our first payware airport, we hope you are as excited as we are for this release!

To view our product page and purchase Bellingham, follow the link below:
http://riddlezinteractive.com/sim/kbli


If you want to follow us for more updates on our social media media pages:
Facebook:
https://www.facebook.com/RiddlezInteractive/
Instagram
https://www.instagram.com/riddlezinteractive/
Here are some screenshots of Bellingham:

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Beautiful!!! I'll be picking this up this weekend for sure. Any chance you could give us an in depth ground poly tutorial? Yours looks to be THE golden standard and would be an asset to airport developers such as myself like no other. Polys are definitely my biggest hangup.
 
Thanks everyone!
Congrats, immense amount of effort. How do the users experience the interiors you've included?
In Prepar3D you can use the Avatar to walk around the terminal and airport. I'm not sure how you can "walk" around in FSX. I just slew the aircraft inside the terminal with crash turned off. Their might be a walk addon for FSX, does anyone know of one??
 
ORBX has a freeware addon called BOB, not as "refined" as the P3D avatar, but it'll do the job
 
Hi Che,

You guys need to advertise better - first I’ve ever heard of your scenery - and these are places I am interested in...

Do you plan to add a full v4 installer at some point ?

Looks FANTASTIC...

Santa Fe is right up my alley too...

Regards,
Scott


Sent from my iPhone using Tapatalk
 
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