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Road Doesn't Show

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unitedstates
In the scenery I'm doing, I'm using SBX to do my roads and traffic, and ADE for the airport and visual elements...

Everything is going just fine, including the photoscenery, except for my roads. The traffic is there, but the roads won't show. I thought this might be due to my photoscenery, so I extended my traffic and road outside of the photoscenery to see if that is the case. I also put a road straight through my airfield (4 lane, divided) just to be sure I wasn't crazy and thinking the road texture I'm seeing really is the road I'm drawing. It's not; none of the roads show...Not sure what I'm doing wrong here...where did my roads go?

RoadsMissing.jpg

The above picture shows the end of my photoscenery and the beginning of the default scenery. Notice no real visual road drawn on either side--just the ground textures.
 
Isn't that the road that you drew on the right side of the photo?

Photo scenery overrides any vector based work (lines and polys in SBX or ADE), so you just need to draw your traffic over the photo road area.
 
I see...well, I thought it was part of the ground texture. Wasn't much better than the photoscenery, but it was better...

Is there absolutely no way to get the road to show on photoscenery? The photoscenery is nice, yes, but only at altitude. The vector road would look MUCH better at all altitudes...
 
Photoscenery overlays all other terrain. The only way you could get the underlying road to show through is to cut a line following the road out of the photoscenery using a blendmask. Seems like it'd be an awful lot of work for little payoff, though.
 
:(

Oh well. Thanks.

On the bright side, that saves me the trouble of having to worry about drawing roads AND traffic. :rolleyes:

EDIT: Seems like to me you ought to have been able to do some sort of layer modification, like in your ground poly technique.
 
What would be the point of having mickey mouse roads on top of photo textures?

BTW, your traffic isn't moving along either of the roads.
 
What would be the point of having mickey mouse roads on top of photo textures?

BTW, your traffic isn't moving along either of the roads.

The quality of the phototexture I'm getting from GE isn't as high as I'd like. The road in the phototexture is blurry to me.

I know they aren't aligned perfectly at the moment. I'm having to use Yahoo Sat as a map in SBX because GE maps won't load. I'm using GE as my phototextures though, so, there's going to be some tweaking required.
 
The vector terrain stuff (roads, streams, water) textures are "burned" into the landclass bitmap tile for display, according to their relative layer priority set in terrain.cfg (they also will modify the landclass autogen object lay-down). But when you place a custom (photo) tile, it replaces the landclass tile so you lose all the visual vector stuff associated with it. I think things like stream depressions or water elevations (mesh related) are retained though.

You probably will want to do a blendmask to feather in the edge of your photo anyway, so you can experiment with blending in some of the road, but I suspect you will find it might not look so great.

scott s.
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