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In FSX (with or without SP1) my AI ships used to "shunt" a lot (i.e. show down and speed up frequently). This used to make them very unrealistic to land a helicopter on. Acceleration solved this problem for me and the ships now move very smoothly. However, they are now too smooth and easy to land on!
What I'd like to be able to do is make them roll and pitch according to 1) local wind speed; and 2) local wind direction. This would mean if the wind was broadside to the ship it would roll more than pitch and if the wind was directly from the bow or stern it would pitch more than roll. If the wind was in a quarter (i.e. 45 degrees) it would produce equal amounts of pitch and roll. The wind speed would control the amplitude and frequency of rolling and pitching. This would all produce some very interesting and realistic motion!
Does anyone know if this is possible using the standard Living World SDK, some interesting XML and default ships?? Please discuss...
What I'd like to be able to do is make them roll and pitch according to 1) local wind speed; and 2) local wind direction. This would mean if the wind was broadside to the ship it would roll more than pitch and if the wind was directly from the bow or stern it would pitch more than roll. If the wind was in a quarter (i.e. 45 degrees) it would produce equal amounts of pitch and roll. The wind speed would control the amplitude and frequency of rolling and pitching. This would all produce some very interesting and realistic motion!
Does anyone know if this is possible using the standard Living World SDK, some interesting XML and default ships?? Please discuss...





