Here is a quick, cool trick.
Use Spline-Line. Create a rope and you can use Bezier corners on Vertices which have the adjustable green arms. Adjust it to have sag if its a tie-down rope, etc. Then make the rope (Spline) viewable (Rendered) in 3D, then adjust diameter, Iterations, and sides to adjust its level of sophistication as a Mesh, then collapse stack as a Ediatable Object.
Next, get a rope texture online, side profile. Copy that into a Misc texture sheet with other things.
Next, setup your texture UVW map, on side view, you can 'fold' the mesh over and over against itself (like a sheet of paper, folding back and fourth). What you do is straigten the UVW Mesh points so they are all level, then take the end and fold it over one of the others. Continue folding over the UVW mesh points in the UVW Unwrap till they all fit in the rope texture area.
Done....
Works nicely. You can use this 'fold' method on tons of other things as well, like door sills, window sills, etc, using just a small area for that mapping zone.
If you are doing AO maps with this, then it will not work as it is a 2D version of 'Tiling' similarly.
Bill