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Hi,
I am having a bit of trouble adding a default rotating airport beacon. I assume they are meant to rotate, I think I remember seeing that.
I used the SDK Object Placement Tool and it was actually the first time I used it. I added a Beacon tower with a Military beacon placed at the top of the tower and the light lined up with the beacon. I ran the xml through the P3D V1.4 SDK bglcomp.exe.
Here is the first XML:
<?xml version="1.0" encoding="UTF-8"?>
<FSData version="9.0"><!-- Library sceneryObject: air_beaconlightmil --><SceneryObject lat="18.253699" lon="-65.642761" alt="10.800003" pitch="0.000010" bank="0.000000" heading="9.000010" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="5D74182F4024A09411EF2191CB16726D" scale="1.000000"/></SceneryObject><!-- Library sceneryObject: air_beaconlightmilglow --><SceneryObject lat="18.253698" lon="-65.642761" alt="10.799057" pitch="0.000000" bank="0.000000" heading="9.000000" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="ABD29B4543BB7F2B076BA8AB670B4DBB" scale="1.000000"/></SceneryObject><!-- Library sceneryObject: air_beacontower01 --><SceneryObject lat="18.253705" lon="-65.642764" alt="0.000000" pitch="0.000000" bank="0.000000" heading="9.000010" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="7F38BFBC4A40E2953C3F5C8482FA2C87" scale="1.000000"/></SceneryObject></FSData>
This created the objects and the light but there was no rotation.
After a lot of searching I came across a thread here on FS Developer:
http://www.fsdeveloper.com/forum/threads/does-ade-have-a-rotating-beacon.15838/
I removed the beaconlightmilglow section from my original XML and merged the XML from the above thread with the other entries from my XML.
The result was about the same. The light actually looked a bit stronger than the original but there was still no rotation and the light also appeared during the day. Here is the XML after I merged the two as described above:
<?xml version="1.0" encoding="UTF-8"?>
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- Library sceneryObject: air_beaconlightmil --><SceneryObject lat="18.253699" lon="-65.642761" alt="10.800003" pitch="0.000010" bank="0.000000" heading="9.000010" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="5D74182F4024A09411EF2191CB16726D" scale="1.000000"/></SceneryObject>
<SceneryObject
lat="18.253698"
lon="-65.642761"
alt="10.799057"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="9.000000"
imageComplexity="VERY_SPARSE">
<LibraryObject
name="ABD29B4543BB7F2B076BA8AB670B4DBB"
scale="1.00"
/>
<AttachedObject
attachpointName="attachpt_beacon"
pitch="0"
bank="0"
heading="9.000000">
<RandomAttach
randomness="ALWAYS_DISPLAY"
probability="1"/>
<Beacon
type="MILITARY"
baseType="AIRPORT"/>
</AttachedObject>
</SceneryObject>
<!-- Library sceneryObject: air_beacontower01 --><SceneryObject lat="18.253705" lon="-65.642764" alt="0.000000" pitch="0.000000" bank="0.000000" heading="9.000010" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="7F38BFBC4A40E2953C3F5C8482FA2C87" scale="1.000000"/></SceneryObject></FSData>
I have never tried adding a rotating beacon before, so is someone able to tell me what I should be doing to add one. I thought it would be simple, but it hasn't turned out that way.
Cheers,
I am having a bit of trouble adding a default rotating airport beacon. I assume they are meant to rotate, I think I remember seeing that.
I used the SDK Object Placement Tool and it was actually the first time I used it. I added a Beacon tower with a Military beacon placed at the top of the tower and the light lined up with the beacon. I ran the xml through the P3D V1.4 SDK bglcomp.exe.
Here is the first XML:
<?xml version="1.0" encoding="UTF-8"?>
<FSData version="9.0"><!-- Library sceneryObject: air_beaconlightmil --><SceneryObject lat="18.253699" lon="-65.642761" alt="10.800003" pitch="0.000010" bank="0.000000" heading="9.000010" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="5D74182F4024A09411EF2191CB16726D" scale="1.000000"/></SceneryObject><!-- Library sceneryObject: air_beaconlightmilglow --><SceneryObject lat="18.253698" lon="-65.642761" alt="10.799057" pitch="0.000000" bank="0.000000" heading="9.000000" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="ABD29B4543BB7F2B076BA8AB670B4DBB" scale="1.000000"/></SceneryObject><!-- Library sceneryObject: air_beacontower01 --><SceneryObject lat="18.253705" lon="-65.642764" alt="0.000000" pitch="0.000000" bank="0.000000" heading="9.000010" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="7F38BFBC4A40E2953C3F5C8482FA2C87" scale="1.000000"/></SceneryObject></FSData>
This created the objects and the light but there was no rotation.
After a lot of searching I came across a thread here on FS Developer:
http://www.fsdeveloper.com/forum/threads/does-ade-have-a-rotating-beacon.15838/
I removed the beaconlightmilglow section from my original XML and merged the XML from the above thread with the other entries from my XML.
The result was about the same. The light actually looked a bit stronger than the original but there was still no rotation and the light also appeared during the day. Here is the XML after I merged the two as described above:
<?xml version="1.0" encoding="UTF-8"?>
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- Library sceneryObject: air_beaconlightmil --><SceneryObject lat="18.253699" lon="-65.642761" alt="10.800003" pitch="0.000010" bank="0.000000" heading="9.000010" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="5D74182F4024A09411EF2191CB16726D" scale="1.000000"/></SceneryObject>
<SceneryObject
lat="18.253698"
lon="-65.642761"
alt="10.799057"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="9.000000"
imageComplexity="VERY_SPARSE">
<LibraryObject
name="ABD29B4543BB7F2B076BA8AB670B4DBB"
scale="1.00"
/>
<AttachedObject
attachpointName="attachpt_beacon"
pitch="0"
bank="0"
heading="9.000000">
<RandomAttach
randomness="ALWAYS_DISPLAY"
probability="1"/>
<Beacon
type="MILITARY"
baseType="AIRPORT"/>
</AttachedObject>
</SceneryObject>
<!-- Library sceneryObject: air_beacontower01 --><SceneryObject lat="18.253705" lon="-65.642764" alt="0.000000" pitch="0.000000" bank="0.000000" heading="9.000010" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="7F38BFBC4A40E2953C3F5C8482FA2C87" scale="1.000000"/></SceneryObject></FSData>
I have never tried adding a rotating beacon before, so is someone able to tell me what I should be doing to add one. I thought it would be simple, but it hasn't turned out that way.
Cheers,
Last edited:



