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Rotating spiral

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61
Country
france
I am trying to create a spinner with a spiral painted on it.
The part tagged with prop0_still runs correctly. But those tagged with prop0_slow and prop0_blurred turn by saccade and even back.
This is acceptable for the propeller disk, but not for the spinner.
How to animate my parts to have the spiral turning correctly.
Perhaps by creating a rotating part that does not stop.

Thank you for your help.
 
Hi,

AFAIK you cannot use the prop0 animations. You must create custom animations yourself. I.e. "if engine 1 is running, then rotate this disk".

Hope this helps,
 
Just like any other custom animation, it will be coded in the makemdl.parts.xml file (or equivalent file for FSX). You keyframe the disk to spin 360 degrees in 100 keyframes (for example). Then in the XML code you have the keyframe value go from 0 to 100, then immediately go from 0-100 again, etc., as long as engine 1 has combustion. If you set up the Lag properly you would also get proper starts and shutdown.
 
I found a solution:
Rotation: 360 degrees​
Keyframe: 0/5/10/15/20​
Animation tag: Ambient
visibility: prop0_blurred - prop0_slow​
To accelerate: reduce keyframes (0/2/4/6/8)​
to slow down: increase keyframes​
Maybe it will be useful to someone :cool:
 
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