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FSXA Round World Model in Gmax

jtanabodee

Resource contributor
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3,924
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thailand
Hi Arno,
I was wondering if it is possible that we can make a round surface of the world that represent the area of our project by entering the co-ordinate of the satellite photo to a script or something. Then Gmax provide a curvature of the earth to us and map that photo at the same time.

I think it should be good if we can have round world surface right in gmax. Animation that have a wide area of motion such as a Catering car moving from one area to the parking around 1 km apart, never match the photoscenery.

I have to do the animation so many times and at the end of animation the car float due to curvature of the world. It is very nasty and tedious job to do.

I think it is possible but I don't know how to do that since my knowledge is limited.

Regards,
Tic
 
Hi Tic,

In ModelConverterX I have the right formula's. So for a "flat" area (flattened area) it should be possible to build some geometry that shows the curve of the earth. This could then be exported as 3DS and loaded into GMax.

You would need to be aware that the exact curve depends on the reference point as well. So it would only work for one specific point and only when the elevation is the same everywhere.

If you also want imagery/photo shown on top it get's a little more tricky. In that case I would have to project the imagery correctly. Technically possible, but a little harder.

Another option would be to extend the correction function in ModelConverterX. Now I can correct buidlings, but I could also correct animation keyframes of course. So in that case you make your normal "flat" animation and later correct it for the curve of the earth.

Does that match your ideas?
 
Hi,

All the things are discussed in my reply are possible solutions, none of these are in ModelConverterX :). But I might be able to add something relatively quick.

Which approach sounds best for you?
 
I think working as flat world is easier than round world in gmax.
If you have a tool to make gmax flat world fit to FSX round world would be the best approach. Thanks, Arno.
 
Hi,

I'll see if I can also "correct" animations for the curved earth. MCX already has the option now to do it for buildings and I think it should be possible to include animations in that as well.
 
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