=rk=
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a little side project I've been toying with. There is still a long way to go, it's trailer launched and parachute/airbag recovered, both are modeled, but I'm having difficulty figuring out how to incorporate both, I don't think they can be shoehorned into a landing gear template. One key spawns it, one key summons it, or let's it follow loosely and one key fires the missiles which are currently set to target AI aircraft. It has no problem pacing at any speed, but it has trouble holding close formation above 200 kts, which I believe is the update cycle and I think if I just pushed it a couple of hundred yards ahead, it would still be able to compensate adequately turning while staying closer.
2024
2020. Works for either sim with any aircraft.
Here it is with a different wingman and different code for controlling the missiles.
2024
2020. Works for either sim with any aircraft.
Here it is with a different wingman and different code for controlling the missiles.