- Messages
- 1,637
- Country

I'm conducting some processing tests with scenPROC v3.1 and of course that brings up a few questions on my observations.
1. Can you run multiple instances of scenPROC at the same time on one PC?
It appears you can as I am running a test right now but here is the issue. I am using the Texture Filter tool to detect vegetation. My test is to run 1 LOD13 image (call it test A) and then run a second LOD13 image (call this B), which is right next to image A. I had samples of image A create for the TFE to create a proper near infrared setting. I start up both instances of scenPROC that use identical scripts but referring to the different images, A & B.
scenPROC A finished its complete feature detection and completed processing in 3 minutes! Fantastic! But scenPROC B has been running now for 55 minutes and is still in the feature detection phase!?!? As you can see the processing difference it extreme. It does not appear to be frozen or crashes as I see it chugging along on my CPU and there is plenty of RAM to spare (using 6GB out of 32GB memory).
FYI - It has now been over an hour and still no results so I am going to stop it and try it again to see if there is any time difference.
Notes -
A) the images are the same size in coverage, and true not the exact image the geography is quite similar, farmlands, small towns.
B) The 1000x1000px sample images were taken from image A, while image B is relying on the settings based on the image A settings. Could that have some impact?
Why the extreme differences?
Question 2
I created my own little code to create scenPROC scripts to run individually or in a batch mode. While I am reading up on your batch method in the User's Manual I have never tried it. Do you think your method reduces processing time over mine? Only difference I see is my method leaves the scenPROC GUI in view while your batching works in the background.
1. Can you run multiple instances of scenPROC at the same time on one PC?
It appears you can as I am running a test right now but here is the issue. I am using the Texture Filter tool to detect vegetation. My test is to run 1 LOD13 image (call it test A) and then run a second LOD13 image (call this B), which is right next to image A. I had samples of image A create for the TFE to create a proper near infrared setting. I start up both instances of scenPROC that use identical scripts but referring to the different images, A & B.
scenPROC A finished its complete feature detection and completed processing in 3 minutes! Fantastic! But scenPROC B has been running now for 55 minutes and is still in the feature detection phase!?!? As you can see the processing difference it extreme. It does not appear to be frozen or crashes as I see it chugging along on my CPU and there is plenty of RAM to spare (using 6GB out of 32GB memory).
FYI - It has now been over an hour and still no results so I am going to stop it and try it again to see if there is any time difference.
Notes -
A) the images are the same size in coverage, and true not the exact image the geography is quite similar, farmlands, small towns.
B) The 1000x1000px sample images were taken from image A, while image B is relying on the settings based on the image A settings. Could that have some impact?
Why the extreme differences?
Question 2
I created my own little code to create scenPROC scripts to run individually or in a batch mode. While I am reading up on your batch method in the User's Manual I have never tried it. Do you think your method reduces processing time over mine? Only difference I see is my method leaves the scenPROC GUI in view while your batching works in the background.

