• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Runway markings

Messages
4
Country
unitedstates
I'm reworking KCHS, Charleston International/AFB to reflect the addition of BOEING's new plant in North Charleston, SC. Using ADE for additional airport items and Sketchup and ModelCoverterX for the buildings.
Those are great. My inquiry has to do with the runways. Because KCHS has painted runway markings on the taxiway in addition to signs, I was wondering if there is an effective way to duplicate that. I tried a flat plane with sketchup and converted it to a bgl. Not good, it flashed in and out awful in FSX. Not the end of the world if it can't be done, but would add a nice touche if possible. Is there a way to do It?
 
put the bgl through MCX's Ground polygon wizard.
Search this forum for "ground polygon" for additional information.
 
Thx for the tip but did not work. Maybe the runway lies on top of any ground poly and these marking are on the runway. However, I made flat plane 1 inch thick, used a texture sheet rather than default SKETCHUP color and had MCX convert it to an object again rather than ground poly and placed it on the runway. Worked, but probably not practical. too many unnecessary faces. and not that important, just my favorite airport near by home.
 
Have you looked at the ADE Custom Ground Poly function? This allows you to create lines and marking using your own or the provided textures.
 
Ok, sounds like I need to learn ADE a bit better. Being kinda busy with making the aircraft assembly buildings for the Boeing plant. The airport markings I just discovered on google earth a few days ago and were really an afterthought and maybe kinda cool. I will check that out and thanks for the info.
 
Thanks for the advise about GP but is too complicated for my dumb brain. But I did finally get the information to stop the shimmering incidental to reading the manual for the Ground Poly. When compiling my Sketchup file in MCX I set the elevation to 0.01 meters. appears to be painted on the taxiway from my aircraft in FSX and looks good. But ill have to make a ton of bgl files to paint signs on all the runways as depicted in Goggle Earth. Unless there is a way to make a large xml file covering all similar polys.
 
Back
Top