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Runway offset threshold and odd markings behaviour

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unitedkingdom
Hi Folks,

I'm laying down a simple transparent grass runway with an offset threshold of 150m.

Firstly, I've had to manually edit the scenery.xml file because the controls for offsetting the threshold don't appear to be in the runway properties box of the SDK any more, I'm sure they were. The current setup of my runway code is below

The Google Earth satellite imagery already has the '^' arrow heads defining the offset threshold position so I've amended the Markings definition to add the noThresholdEndArrows=True.

This has removed the arrow heads adjacent to the threshold position BUT it hasn't removed the lead-in arrows before the threshold and it's also left the threshold line.

220223_221312.jpg220223_222623.jpg

I have the runway set to transparent and I have all the markings turned off so I'm wondering what element I'm missing to turn off the remaining offset threshold markings?

<Runway parentGroupID="1" groupIndex="14" lat="44.45726795079488" lon="5.72715655149689" alt="708.16946202982217" heading="2.53692293167114" length="645.92779541015625" width="86.48887634277344" patternAltitude="304.79998779296875" surface="{8862C0D8-5ADB-4BA8-952F-7D2E199CE9AC}" transparent="TRUE" number="0" designator="NONE" primaryLanding="TRUE" primaryTakeoff="TRUE" primaryPattern="LEFT" secondaryLanding="TRUE" secondaryTakeoff="TRUE" secondaryPattern="LEFT" primaryMarkingBias="0.00000000000000" secondaryMarkingBias="0.00000000000000" groundMerging="TRUE" excludeVegetationAround="FALSE">
<Markings edges="FALSE" threshold="FALSE" alternateThreshold="FALSE" fixedDistance="FALSE" alternateFixedDistance="FALSE" touchdown="FALSE" alternateTouchdown="FALSE" dashes="FALSE" ident="FALSE" leadingZeroIdent="FALSE" precision="FALSE" alternatePrecision="FALSE" edgePavement="FALSE" singleEnd="FALSE" primaryClosed="FALSE" secondaryClosed="FALSE" primaryStol="FALSE" secondaryStol="FALSE" noThresholdEndArrows="TRUE"/>
<Lights center="NONE" edge="NONE"/>
<OffsetThreshold end="SECONDARY" surface="{0E12195B-4A50-42D1-B8C8-177B270F3AAB}" length="150.000000"/>
<RunwayStart end="PRIMARY" lat="44.45027235521373" lon="5.72658769341041" alt="708.20995606575161" heading="2.53692245483398"/>
<RunwayStart end="SECONDARY" lat="44.45891235680956" lon="5.72725616645847" alt="708.17048476636410" heading="182.53666687011719"/>
</Runway>
 
I'm not quite sure what you are trying to achieve, editing runway properties is tedious. but for example for KSZP I created aprons that show over the runway with custom textures (even the side- and center lines) because I wanted them to be looking more worn, I think this might work for you as well?
 
I'm not quite sure what you are trying to achieve, editing runway properties is tedious. but for example for KSZP I created aprons that show over the runway with custom textures (even the side- and center lines) because I wanted them to be looking more worn, I think this might work for you as well?
The runway surface marks in the big image in the previous post are part of the Google Earth data and are real world markings which I want to retain. The primary reason for adding the offset threshold details into the sim are so 3rd party programmes like LNM show the offset threshold as well.

The SDK elements don't appear to respect the transparency or noshow flags for the long trailing arrows or the main threshold line that get placed across the runway, they only remove the arrowheads in contact with the threshold line with the noThresholdEndArrows=True element.

I could just remove the offset threshold entirely from the xml but the 3rd party programmes wouldn't know there is one there but the sim pilots would still see the two Google Earth arrow heads on the grass.

Kev
 
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Hey could you provide the entire project, I'd love to find out how to solve the issues that You have. So pls provide the complete project as a zip. I will only use it to help and nozt interrested to reuse it at this airfield. Ready to rubble....
Best regards Guido
U can also contact me on discord guido#4520
 
Last edited:
Hey could you provide the entire project, I'd love to find out how to solve the issues that You have. So pls provide the complete project as a zip. I will only use it to help and nozt interrested to reuse it at this airfield. Ready to rubble....
Best regards Guido
U can also contact me on discord guido#4520
Thank you Guido, please check your discord.

Kev
 
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