• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

save Files to P3D V4 with ModelConverter X

Messages
63
Country
germany
Hi Peoples,
i try to do my first Steps in creating a simple Scenery for my new P3D V4. And stumble to the ModelConverter X. My "old" MCX (use for FSX) cant save Files for the P3D V4 cant save the .bgl for P3D, only the Developer Version can do it. So i did download the newest Version od MDX and this cant save it too. Developer Version i didnt found.
The Question is how i can use the MDX for P3D V4 to save and convert Files?
 
What version of P3D v4 are you referring to? P3D v4.5 is compatible to the current development release. Just replace the v4.5 files to the v4.4 slots.
 
Hi,

If you grab the development release from here you should be able to export to any P3D version as well:


Like Doug said, MCX mentions v4.4 in the format list, which also works on v4.5
 
Hi, thanks to everybody. Yes, I saw the possibility of saving to .bgl for V4 in the developer version, but not in the "standard" version. But that is my question because it is easier to handle. The SDK is installed.
 
The current stable release is about 8 years old, I think at that time we didn't have P3D yet :D

But a new stable release that supports will be release soon, there is a release candidate version for it on the forum already.
 
Back
Top