• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Sbuilder "Could not find the following map"

Messages
8
Country
denmark
Hello ladies & gents

Out of the blue, SBuilder (for FS9) has started giving me error messages whenever I try to add a map to a project, saying "Could not find the following map".

I've tried placing the bmp file in various folders, on various drivers, giving it various filesizes, reinstalling SBuilder, and nothing works. I've tried googling the error message, to see if anyone else were experiencing the problem,
but the only results were in Russian and were of little use.
 
Hello:

If you intend to use a SBuilder background map of downloaded aerial imagery tiles as custom photoreal land class textures on the ground in FS, 32-bit BMPs are likely to show a "water" attribute at run time; for aerial imagery, use 24-bit BMPs instead.

http://www.fsdeveloper.com/forum/showthread.php?t=424600&highlight=background


Also, if you have created BMP imagery outside of SBuilder for use as a background map within SBuilder, you may wish to review this information:

http://www.fsdeveloper.com/forum/showthread.php?t=424552

http://www.fsdeveloper.com/forum/showthread.php?t=425814&highlight=background

http://www.fsdeveloper.com/forum/showthread.php?t=85410&highlight=background


Hope this info helps ! :)

GaryGB
 
Last edited:
I should probably have added that the problem stems from importing topdown views from FS9, so I can fix various landclass issues that pops up when doing (nearly) newbuild airports (ie. roads, water streams, and background polys all in the wrong places) :)
 
Hi Again:

If you use Jim Keir's LWMViewer version-2 you can export a top-down aerial screen capture, and a Geo-referenced text "world" file is generated for the extents of the image area in a format which SBuilder for FS9 can read; this will save having to manually Geo-reference (aka "Geo-rectify") those screens captured directly from FS9 itself via Windows PrtScreen functions etc. ;)

http://www.jimkeir.co.uk/FlightSim/LWMViewer.html



Hope this helps a bit more ! :)

GaryGB
 
Last edited:
That's an interesting tool Gary, but sadly it doesn't get me around the problem of SBuilder not loading the map file ;)

To give you an idea of the sort of topdown view I use, as well as why I need to use FS9's topdown view, here's one from an old project I've had lying around (I've scaled it down and saved it as jpg for this post)

LTBueog.jpg


As you can see, the river/stream needs moving, the road needs to be moved, and I need a background poly in order to make it somewhat more presentable, which requires me to have an idea of where the aprons & taxiways are :)
 
If this is a bmp you have previously seen in SBuilderX then I think it may be a case of SBuilder cannot find the path of the map. Have you recently moved SBuilder or your images (bmp's), to another drive or folder?

I bring this up as I was getting error messages similar. I originally installed SBuilderX on my C: drive. I quickly discovered my projects were eating up too much hard drive space so I re-installed to my P: drive. What I have discovered is that older projects created while on the C: drive can no longer find the bmps. Makes sense since it was saved as a C:/.../Tools/Work and not P:/.../Tools/Work.

The issue I have I want to change all those "C's" to "P's" but I cannot find any ini reference for this. Which looks like I may have to go into every single bmp (and there are 100's) in every single project and re-insert the image?!?!?!? Please tell me there is a better way?

I guess the 2nd option may be to re-install SBuilder on C:, add all the projects back to their, then somehow see if I can save pointing towards the P: drive?
 
Last edited:
Hi Clutch:


The SBuilderX "active" SBuilder.ini (a manually editable, pure ASCII text file with a *.ini extension) is always located in the main root install folder of SBuilder. ;)


SBuilderX project *.SBP files are by default located in the [SBuilderX install path]\Tools sub-folder.


IMHO, it is a good idea to always save an extra set of data for one's projects in the form of a exported "*.SBX" file, which preferably might be named identically to the *.SBP project name.


FYI: A 'exported' *.SBX is a manually editable, pure ASCII text file with a *.SBX extension containing all the pertinent info regarding the project including ex: most if not all vertex coordinate data for poly-lines and/or polygons.


SBuilderX project *.SBX files are by default located in the [SBuilderX install path]\Tools sub-folder.



NOTE: Regardless of the path location of one's *.SBP project file at the time it was last worked on, one should be able to load it into SBuilderX and "Export" a SBX file, then manually edit the paths in the SBX file:

SBuilderX Menu > File > Export > SBuilder SBX...



When the resulting *.SBX file is "Imported" into an empty SBuilder project (aka a "SBP" file), the paths should all be pointing to the needed folder and file locations for pertinent source and work data:

SBuilderX Menu > File > Import SBuilder SBX...


[EDITED]

PS: If the C: drive is getting too full, you may wish to install Hermann Schinagl's excellent "Link Shell Extension" utility into Windows Explorer:

http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html


On Windows XP / Vista / Win 7 default NTFS file system hard drives, Link Shell Extension allows one to designate a remote folder location as a "Link Source" to 'join' with a "Link Target" folder.


FYI: Symbolic Link Clone: "Clones are copies of a folder tree from a source location recreated at the destination location, however the files within the new folder tree are Hardlinks or Symbolic Links to the respective files in the source folder tree."

"HardLink or Symbolic Link Clones are useful if you need to replicate a folder tree at a different location. The disk space required is minimal because the new structure consists entirely of NTFS directory entries with no real amount of actual data storage."

"With Windows Vista and Windows7/8 this cloning process is also available with Symbolic Links instead of Hardlinks."

http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html#hardlinkclones



For example, suppose your installed SBuilderX C:\[SBuilderX install path]\Tools folder cannot accommodate large active project sizes and/or storage of older archived projects because your C: drive is too full, but there is a large free storage capacity available on your P: drive.

A "Symbolic Link" between the 2 folders could 'append' or 'graft' more storage onto the target C:\[SBuilderX install path]\Tools folder.


After Link Shell Extension is installed in Windows Explorer, one could:

1.) Browse to ex: P:\[SBuilderX install path]\Tools

a.) Right-click on that \Tools sub-folder name (context menu opens)
b.) In that \Tools sub-folder context menu, click "Pick Link Source"

2.) Browse to ex: C:\[SBuilderX install path]\Tools

a.) Right-click on that \Tools sub-folder name (context menu opens)
b.) In that \Tools sub-folder context menu, click " Drop As", ... and select "Symbolic Link Clone"


NOTE: The above Links would persist until manually deleted as described on the authors web page.



Alternatively, one may wish to use the excellent Mark Russinovich / Windows Sysinternals c/o MS TechNet "Junction" utility in a batch file to ex:

1.) Create a (temporary) "Junction Link" between specified folder paths
a.) Run SBuilderX
b.) Exit SBuilderX

NOTE: "Using Junction" explains that the "–d switch can delete a junction, so with a "Junction -d" [path] command:

c.) Remove the (temporary) "Junction Link" between specified folder paths when the batch file exits


2.) Delete a non-temporary "Junction Link" between specified folder paths outside a batch file from the command prompt

http://technet.microsoft.com/en-us/sysinternals/bb896768

[END_EDIT]


BONUS: This technology may allow greater control over enabling FSX scenery (and aircraft ?) package installs to also run in Prepar3D (aka "P3D") :wizard:

Hope these ideas might help "re-activate" and allow resumed work with your existing SBuilderX projects. :)

GaryGB
 
Last edited:
oooooh, those are some great tips Gary. I will try what you suggest to pull up and re-direct the files.

It would be a nice feature if the paths of maps were lost it would still retain the empty frames of what was there on screen. One could then look at the data, redirect if needed or the option to delete the map. (don't know if you do any work with SBuilderX development).

Clutch
 
'Bumped' again for edits to my latter post above (regarding Symbolic Link Clones ...as well as P3D). :p

GaryGB
 
oooooh, those are some great tips Gary. I will try what you suggest to pull up and re-direct the files.

It would be a nice feature if the paths of maps were lost it would still retain the empty frames of what was there on screen. One could then look at the data, redirect if needed or the option to delete the map. (don't know if you do any work with SBuilderX development).

Clutch

Hi Clutch:


IIRC, all the parameters SBuilder uses for a project (including Maps and selected tiles ?) are retained within the *.SBP and any exported *.SBX file(s), so if one restores the path to the ex: downloaded aerial imagery tiles, one should be able to enable re-display of the background map for the desired area. :scratchch


Some related issues, gotcha's, and work-flows are discussed here:

http://www.fsdeveloper.com/forum/showthread.php?t=424552


FYI: Downloaded aerial imagery tiles used for

SBuilderX Menu > View > Add Map > From Background

...are stored in:

[SBuilderX install path]\Tools\Work\ sub-folder chain



AFAIK, if one edits a Exported *.SBX file to point at a new location of one's tiles, one should be able to "resume" use of ones existing maps / tiles.


Or, to link ones entire "old" and "new" SBuilder main root and sub-folder chain paths, after Link Shell Extension is installed in Windows Explorer, one could: :idea:

1.) Browse to your ex: P:\[SBuilderX install path]\

a.) Right-click on that ex: P:\[SBuilderX install path]\ folder name (context menu opens)
b.) In that ex: P:\[SBuilderX install path]\ folder context menu, click "Pick Link Source"

2.) Browse to ex: C:\[SBuilderX install path]\

a.) Right-click on that C:\[SBuilderX install path]\ folder name (context menu opens)
b.) In that C:\[SBuilderX install path]\ folder context menu, click "Drop As", ... and select "Symbolic Link Clone"


NOTE: The above Links as "Symbolic Link Clone(s)" ...would persist until manually deleted as described on the authors web page.

"HardLink or Symbolic Link Clones are useful if you need to replicate a folder tree at a different location. The disk space required is minimal because the new structure consists entirely of NTFS directory entries with no real amount of actual data storage.

If both files and folders are selected as Source Links and dropped as a HardLink Clone then the selected files are dropped as Hardlinks alongside the HardLink Clones.

Because Clones use Hardlinks or Symbolic Links, they are only available within an NTFS volume. Hardlink Cloning can not replicate the folder structure from one disk volume to a different volume, because Hardlinks are limited to operation on a single volume. Symbolic Link Clones can be used to create volume spanning Clones, but only on Vista or Windows7/8
"

http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html#hardlinkclones


Hope this helps ! :)

GaryGB
 
Last edited:
Back
Top