I am in the processes of relearning SBuilder for FS2004, from 8 years ago.
I am working with custom made ground textures (not photo textures). I am trying to remember why after making a ground texture with custom lines on it, I then compile bgl to FS9, I see that the textures are flipped (mirrored). Is this FS9 or SBuilder doing this? I am using the SBuilder -> Polygon Properties –> Named – for adding a custom texture. I am not sure what is normal here, or am I missing a setting. Should the ground texture be flipped? I could not find anything on this in the SBuilder help file or in the Terrain SDK .
Thanks
Jay
I am working with custom made ground textures (not photo textures). I am trying to remember why after making a ground texture with custom lines on it, I then compile bgl to FS9, I see that the textures are flipped (mirrored). Is this FS9 or SBuilder doing this? I am using the SBuilder -> Polygon Properties –> Named – for adding a custom texture. I am not sure what is normal here, or am I missing a setting. Should the ground texture be flipped? I could not find anything on this in the SBuilder help file or in the Terrain SDK .
Thanks
Jay
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) source file code output by SBuilder for FS9 (aka "SB205"). 
