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Scaling default objects.

GHD

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12,244
Country
england
The default Canterbury Cathedral is not only in the wrong position but has the wrong orientation and scale.

I can exclude the default and position it correctly but if I scale it to a more correct size (1.125), the textures display incorrectly. With a scale of 1.0 they display correctly.

Has anyone any idea why this may be so?

BTW, during positioning the scaled model with Instant Scenery which uses OpenGL, the textures display correctly :confused:

Scale 1.0



Scale 1.125



This is the position code:

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData
   version="9.0"
   xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
   xsi:noNamespaceSchemaLocation="bglcomp.xsd">
   <ExclusionRectangle
      latitudeMinimum = "51.2778553"
      latitudeMaximum = "51.2806221986481"
      longitudeMinimum = "1.0816320"
      longitudeMaximum = "1.08458070275987"
      excludeAllObjects = "TRUE"
   />
   <SceneryObject
      lat="51.2797993049026"
      lon="1.08274832367897"
      alt="0.0M"
      altitudeIsAgl="TRUE"
      pitch="0"
      bank="0"
      heading="9.99755859375"
      imageComplexity="NORMAL">
      <LibraryObject
         name="{9417abf4-6cdb-48f6-af49-307d7f95e5c5}"
         scale="1.125"
         />
   </SceneryObject>
</FSData>

Edit. I should have said I am using FSX/Acceleration.
 
Last edited:
Hi,

That's weird, it seems some polygons are untextured, but on the others the texture looks OK. I have not heard of such problems with scaling before.

I'll try to reproduce it with your code later.
 
Thanks Arno, I know of a few people with the scrambled texture on the scaled model.

I think it worked in FSX RTM.
 
I also have Acceleration Pack installed, so it would be interesting to see if I get the same results. But that would be tomorrow, it is time to go offline for today.
 
Hi,

Same problem here, so it seems to be either a bug of the object or of FSX itself. I am trying to find out in which library the object is contained now.
 
OK, found it in the landmarks library. It seems the object uses volume shadows, maybe that has something to do with the issue? Sounds like an FS bug to me.
 
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