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Amen to that!The workflow certainly changed drastically with this new sim and we all have much to learn from each other.


I hate video tutorials, I much prefer the written wordI will probably make video tutorials later when I understand most of this.









I only use SbuilderX to generate background images or Aerial in MSFS2020.Don't hold your breath for SBuilder. With MSFS there's not much need for it.

I agree but I'm able to do all that by spending more times trying things out. For instance ground marking textures are flipped somehow and I managed to get them working now. Those big companies also had the SDK for a lot longer. I guess that's why my partnership wasn't approved yet! haha!I would love to start porting over my x-plane sceneries right now but i am afraid i will have to wait for some good souls to do some kind of video tutorial series to do that. I just don't understand how people get from the minimalistic sdk documentation the information they need to create a airport with custom assets.
After looking at it several times I still have way too many things that are unclear to me such how to add animations and lights to 3d objects (for example a rotating beacon light), how to make reflective glass, how to use custom taxiway line/groundpoly textures etc.
In x-plane all this seemed much more straight forward and whenever something was unclear there were detailed articles on the developer.x-plane site, developer tutorial videos done by Laminar themselves, and lots of video material by other developers.
All I have in msfs is the measly sdk documentation and a few videos/documentations showing pretty basic stuff such as placing objects and even then you often hear the friendly disclaimer "I dont know if that's the right way to do this, but it kinda worked for me"
I am starting to think that we got that lacking sdk documentation so the big commercial scenery companies can profit and have their monopoly position during the early times of that sim![]()