Hi Arno,
In some cases it can be useful to have AGN trees placed as individual XML objects. For example if they need to be placed on top of a 3D platform terrain, which is not possible with AGN objects, while keeping the tree coverage on the platforms visually similar to the surrounding AGN placements.
Example: I placed thousands of cultivation/autogen trees on top of 3D models in Aerofly FS2. While having them shown on top of that 3D model in Aerofly FS2, this is not possible in FSX/P3D where autogen always clings to the "actual ground".
A code example could look like this:
GUID = e.g. {932fa2ce-a5dc-4db5-8f5f-6e0fa0f8f95a} for "ag forest broadleaf 3-15m short"
-> This is propably the hardest part but also the reason why I think it's a perfect task for scenproc. It would need to iterate though the AutogenDescriptions.xml and lookup the respective tree GUIDs for the season and region identified and by using the weights given in AutogenDescriptions.xml.
I'm aware that seasonal variations will not be possible when placing them as XML objects but there are lots of regions where they aren't need anyway (for a set of various BGL files needs to be supplied to switch manually).
What do you think?
Bests,
Sascha
In some cases it can be useful to have AGN trees placed as individual XML objects. For example if they need to be placed on top of a 3D platform terrain, which is not possible with AGN objects, while keeping the tree coverage on the platforms visually similar to the surrounding AGN placements.
Example: I placed thousands of cultivation/autogen trees on top of 3D models in Aerofly FS2. While having them shown on top of that 3D model in Aerofly FS2, this is not possible in FSX/P3D where autogen always clings to the "actual ground".
A code example could look like this:
Code:
CreateXMLAgnVeg|filter|GUID|heading|elevation|AGL yes/no|regionletter|season
GUID = e.g. {932fa2ce-a5dc-4db5-8f5f-6e0fa0f8f95a} for "ag forest broadleaf 3-15m short"
-> This is propably the hardest part but also the reason why I think it's a perfect task for scenproc. It would need to iterate though the AutogenDescriptions.xml and lookup the respective tree GUIDs for the season and region identified and by using the weights given in AutogenDescriptions.xml.
I'm aware that seasonal variations will not be possible when placing them as XML objects but there are lots of regions where they aren't need anyway (for a set of various BGL files needs to be supplied to switch manually).
What do you think?
Bests,
Sascha

