Hi, in my last post I was referred to older posts so I went and looked at some archived posts. I found a lot of people, at least people at my level (beginner) saying the SDK didn't explain much. I also found many experts sayin just the opposite -- that the SDK was helpful and a great resource.
My take? I've read the SDK up, down and sideways and definitely side with the "Not helpful" group. I don't want to just sound like I'm frustrated and don't have patience to make the SDK useful so I'm going to give some examples. Hopefully someone can provide a little help for me after seeing it through my eyes here ...
This is the path I'm using to find the SDK manual/tutorial/glossary ... whatever you want to call it.
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit
From here, I open the "Mission Creation" html document.
In the table of contents, I'm clicking on "TakeoffAI Object" under the group "AI Object".
Here is the entire listing:
TakeoffAI Object
Takeoff AI objects are referenced by AircraftAI objects.
Property Description
AITakeoffMode One of: None, Init, Start_Rolling, Rolling, or Airborne.
My argument is that while it acurately reflects the options one can expect to find, it doesn't explain the difference between None, Init, Start_Rolling, Rolling, or Airborne. Nor does it give an example of a situation when one might be better than the other. It doesn't tell us what the computer is interpreting when we select one of the options so we don't know what we are telling an aircraft to do by selecting it.
I agree, in terms of what options to expect and if you're looking for a very brief description of some section heads, the SDK is wonderful. If you're trying to "understand" a very complex mission-building process, it's mostly useless.
If anyone knows of a place where the SDK options and functions are explained, not just briefly defined, please let me know as I am having considerable trouble with what seems to be and endless game of trial and error combined with educated guessing.
Thanks again,
Josh
My take? I've read the SDK up, down and sideways and definitely side with the "Not helpful" group. I don't want to just sound like I'm frustrated and don't have patience to make the SDK useful so I'm going to give some examples. Hopefully someone can provide a little help for me after seeing it through my eyes here ...
This is the path I'm using to find the SDK manual/tutorial/glossary ... whatever you want to call it.
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit
From here, I open the "Mission Creation" html document.
In the table of contents, I'm clicking on "TakeoffAI Object" under the group "AI Object".
Here is the entire listing:
TakeoffAI Object
Takeoff AI objects are referenced by AircraftAI objects.
Property Description
AITakeoffMode One of: None, Init, Start_Rolling, Rolling, or Airborne.
My argument is that while it acurately reflects the options one can expect to find, it doesn't explain the difference between None, Init, Start_Rolling, Rolling, or Airborne. Nor does it give an example of a situation when one might be better than the other. It doesn't tell us what the computer is interpreting when we select one of the options so we don't know what we are telling an aircraft to do by selecting it.
I agree, in terms of what options to expect and if you're looking for a very brief description of some section heads, the SDK is wonderful. If you're trying to "understand" a very complex mission-building process, it's mostly useless.
If anyone knows of a place where the SDK options and functions are explained, not just briefly defined, please let me know as I am having considerable trouble with what seems to be and endless game of trial and error combined with educated guessing.
Thanks again,
Josh


