Hmmm. Still not working. Maybe because is a big poligon with 20 faces (multi textures) and not 20 poligons mixed toghether?
Look at this code ( the final face):
IFIN1 tex_61, 0000006f8h, 0, 0
MATERIAL 0,83 ; <255,255,255,255> LROP0021_WI.BMP;;;
JUMP tex_continue21
tex_61 label word
IFIN1 tex_81 ; <255,255,255,255> LROP0021_SP.BMP;;;
JUMP tex_continue21
tex_62 label word
IFIN1 tex_63, 0000006f8h, 2, 2
MATERIAL 0,20 ; <255,255,255,255> LROP0021_SU.BMP;;;
JUMP tex_continue21
tex_63 label word
MATERIAL 0,82 ; <255,255,255,255> LROP0021_FA.BMP;;;
tex_continue21 label word
DRAW_TRI_BEGIN 80, 24
DRAW_TRI 19, 22, 23 ; poly=20 part=1
DRAW_TRI 19, 21, 22 ; poly=19 part=1
DRAW_TRI 19, 17, 21 ; poly=18 part=1
DRAW_TRI 8, 7, 1 ; poly=1 part=1
DRAW_TRI 17, 15, 21 ; poly=17 part=1
DRAW_TRI 15, 4, 21 ; poly=16 part=1
DRAW_TRI 4, 12, 21 ; poly=15 part=1
DRAW_TRI 12, 14, 21 ; poly=14 part=1
DRAW_TRI 14, 16, 21 ; poly=13 part=1
DRAW_TRI 16, 18, 21 ; poly=12 part=1
DRAW_TRI 18, 20, 21 ; poly=11 part=1
DRAW_TRI 4, 10, 12 ; poly=10 part=1
DRAW_TRI 4, 6, 10 ; poly=9 part=1
DRAW_TRI 4, 2, 6 ; poly=8 part=1
DRAW_TRI 2, 0, 6 ; poly=7 part=1
DRAW_TRI 15, 13, 4 ; poly=6 part=1
DRAW_TRI 13, 11, 4 ; poly=5 part=1
DRAW_TRI 11, 9, 4 ; poly=4 part=1
DRAW_TRI 9, 5, 4 ; poly=3 part=1
DRAW_TRI 1, 3, 8 ; poly=2 part=1
DRAW_TRI_END
BGL_END
BGL_RETURN
Is this corect?The others polys don't have so many "DRAW_TRI" parts, like this:
IFIN1 tex_58, 0000006f8h, 0, 0
MATERIAL 0,80 ; <255,255,255,255> LROP0020_WI.BMP;;;
JUMP tex_continue20
tex_58 label word
IFIN1 tex_59, 0000006f8h, 1, 1
MATERIAL 0,78 ; <255,255,255,255> LROP0020_SP.BMP;;;
JUMP tex_continue20
tex_59 label word
IFIN1 tex_60, 0000006f8h, 2, 2
MATERIAL 0,19 ; <255,255,255,255> LROP0020_SU.BMP;;;
JUMP tex_continue20
tex_60 label word
MATERIAL 0,79 ; <255,255,255,255> LROP0020_FA.BMP;;;
tex_continue20 label word
DRAW_TRI_BEGIN 76, 4
DRAW_TRI 0, 1, 3 ; poly=22 part=1
DRAW_TRI 3, 2, 0 ; poly=21 part=1
DRAW_TRI_END
Any sugestion?