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Hi to all,
i'm creating 4 different ground texture for my airport based on season. I read few minutes ago, the wiki about Seasonal textures (ASM tweak). But, for me it's very long procedure and difficult, because my project contain 19 bmp texture (for all 4 season are 76). Ok... First one, i don't understand the tweak, but i find another simple procedure on this forum:
IFIN1 OBJECT_0_FAIL, SEASON_CYCL, 2, 2
where: 2, 2 are for Summer
0, 0 for Winter
1, 1 for Spring
3, 3 for Fall
--- groun poly creation: i have created with GMAX 4 bgl files with different seasonal texture (xxx_WI.BGL, XXX_SP.BGL, XXX_FA.BGL, XXX_SU.BGL)
--- After this, i have edited the 4 .ASM files (not _0asm.) with this lines:
OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767
IFIN1 OBJECT_0_FAIL, SEASON_CYCL, 2, 2
ADDCAT OBJECT_0_SCALE, 8
OBJECT_0_FAIL label BGLCODE
Its works fine and the textures change when change the season. I want to know if this procedure is correct.
Another question. Can i make a invisible runway (only RWY and PAPI LIGHTS) above the terrain because with the custom poly, the rwy of AFCAD is covered? If yes, how?
many thanks to all and sorry for my bad english
i'm creating 4 different ground texture for my airport based on season. I read few minutes ago, the wiki about Seasonal textures (ASM tweak). But, for me it's very long procedure and difficult, because my project contain 19 bmp texture (for all 4 season are 76). Ok... First one, i don't understand the tweak, but i find another simple procedure on this forum:
IFIN1 OBJECT_0_FAIL, SEASON_CYCL, 2, 2
where: 2, 2 are for Summer
0, 0 for Winter
1, 1 for Spring
3, 3 for Fall
--- groun poly creation: i have created with GMAX 4 bgl files with different seasonal texture (xxx_WI.BGL, XXX_SP.BGL, XXX_FA.BGL, XXX_SU.BGL)
--- After this, i have edited the 4 .ASM files (not _0asm.) with this lines:
OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767
IFIN1 OBJECT_0_FAIL, SEASON_CYCL, 2, 2
ADDCAT OBJECT_0_SCALE, 8
OBJECT_0_FAIL label BGLCODE
Its works fine and the textures change when change the season. I want to know if this procedure is correct.
Another question. Can i make a invisible runway (only RWY and PAPI LIGHTS) above the terrain because with the custom poly, the rwy of AFCAD is covered? If yes, how?
many thanks to all and sorry for my bad english

