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I was wondering how it is done. Sometimes I am lead to believe it is not possible but when I see products like NL2000 for FSX and from Aerosoft I see it is possible.
What I refer to is that when one adds photoscenery (satellite imagery) it looks nice from high but if you come down enough you see what it is, a photo of buildings from above. That means every buildings looks as if flattened against the ground. If you add 3D buildings then the contrast is weird because you have the satellite photo (flat against the ground) and your building.
So, how is it done that they achieve that the photoscenery is enabled from high down to a certain level and below that just the plain FSX with 3D buildings?
Or am I missing something here?
What I refer to is that when one adds photoscenery (satellite imagery) it looks nice from high but if you come down enough you see what it is, a photo of buildings from above. That means every buildings looks as if flattened against the ground. If you add 3D buildings then the contrast is weird because you have the satellite photo (flat against the ground) and your building.
So, how is it done that they achieve that the photoscenery is enabled from high down to a certain level and below that just the plain FSX with 3D buildings?
Or am I missing something here?

