Vitus
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Good evening!
I'm moving on with my projects and I am at a stage where I'd like to see the models in the sim. But due to the law of I-can-never-have-nice-things, there's issues and I would like to get your input to produce a better result. There's two issues I am having trouble with. 1. some of the geometry isn't shaded smoothly, the triangles shine through. 2. some hard edges bubble up.
Here's an example of what I'm talking about (P3Dv5):
You can notice the triangles at the crankcase and a little bit at the no 3 cylinder as well. And the strut seems to bubble up as if I didn't sharpen the edges around the holes. To compare, here's the same view from within Blender:
What's curious is that some parts of the geometry work just fine, while others fail and I can't work out what the difference is.
I'm moving on with my projects and I am at a stage where I'd like to see the models in the sim. But due to the law of I-can-never-have-nice-things, there's issues and I would like to get your input to produce a better result. There's two issues I am having trouble with. 1. some of the geometry isn't shaded smoothly, the triangles shine through. 2. some hard edges bubble up.
Here's an example of what I'm talking about (P3Dv5):
You can notice the triangles at the crankcase and a little bit at the no 3 cylinder as well. And the strut seems to bubble up as if I didn't sharpen the edges around the holes. To compare, here's the same view from within Blender:
What's curious is that some parts of the geometry work just fine, while others fail and I can't work out what the difference is.



